• caut_R@lemmy.world
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    6 days ago

    Horizon: Zero Dawn. I have yet to finish it but apart from robot dinosaurs, it feels so generically open world… Admitedly, a very pretty-looking open world. Can‘t really get into the story so far either since it takes itself so seriously while I‘m having a hard time not thinking too much about how ridiculous its world is. So apart from sight-seeing, there hasn‘t been much in this game for me thus far.

    Edit: This comment section is a treasure trove of hot takes, so many of my beloved games mentioned making me go „What the fuck…,“ I love it

    • ryathal@sh.itjust.works
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      6 days ago

      It’s absolutely a generic open world game, bit that’s not necessarily a bad thing. The formula is fun if it’s done well, which I think it is for Horizon Zero Dawn. The combat style is also uncommon and provides a satisfying loop of stealth and bullet time mechanics.

    • RampantParanoia2365@lemmy.world
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      6 days ago

      I liked both games, but combat is ruined in the second. Literally just constant spamming of massive AOE attacks. All the nuance of the first is literally nuked from orbit.

      • nlgranger@lemmy.world
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        4 days ago

        Are you playing with gyro aiming? I also loved the gameplay of the first one and was disappointed by the second. My hypothesis is that aiming without gyro was too tedious so they updated the gameplay to require less aiming. Not that the game tries to be realistic anyway but the combo/special attacks and the time spent in the inventory/wheel kinda break the immersion/flow for me.

    • favoredponcho@lemmy.zip
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      6 days ago

      Took me awhile to get into it. I did eventually finish it. My criticism of the game was more that the dungeons aren’t really all that challenging and are mostly just places where the story advances. Not many puzzles or fights. You just do your fighting out in the open world. Also, eventually the fights are easy as you learn how to fight each type. Eventually you just avoid confrontations because they’re just time consuming.

    • ampersandrew@lemmy.world
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      6 days ago

      I had a great time with that game with the difficulty turned up a few notches. It really makes you use the tools in your tool belt, plan ahead for weaknesses, and lay traps. Without that stuff, I likely would have found it to be a generic open world, too. The story will always be ridiculous, but even taking itself seriously, there’s a payoff toward the end of the game where taking itself so seriously is still satisfying and makes sense, even with a world filled with absurd robot dinosaurs.

  • De_Narm@lemmy.world
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    5 days ago

    Being on the patient side of things, two games I’ve played in recent years and didn’t enjoy were:

    God of War (2018) - it just felt like AAA slop to me. Meaningles upgrades, tons of obvious puzzles at any corner - never throwing in even a single brain teaser, boring combat - the best option was almost always to throw the axe, that thing were you start walking at a snails pace to mask loading and/or play a cutscene and on top of that your god powers being mostly cutscene exclusive. Just your bog standard AAA game with no ‘friction’ - boring.

    Factorio - it just feels like work to me. On top of that, going in blind, I just didn’t enjoy building something up just to tear it down again because I’ve unlocked something new changing the requirements. Once again, feels like a job in IT. Also, resource patches being limited just gave me the weirdest kind of anxiety despite never actually seeing one run out.

    • Arkthos@pawb.social
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      6 days ago

      I feel vindicated. I have the exact same feeling of factorio feeling too much like work, having to refactor everything because the requirements change is one of the more frustrating parts of software engineering imo, and the game feels tailored specifically to invoke that frustration.

      I imagine that part gets better after the first hundred hours where you basically know what’s coming. I don’t have the patience to learn the tech tree though, given that I don’t even enjoy the game.

      • WolfLink@sh.itjust.works
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        6 days ago

        I’m curious how you play factorio because when I played there was very little refactoring, just adding more and more onto the assembly line.

        That being said, that genre of game is absolutely not for everyone.

        • themusicman@lemmy.world
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          6 days ago

          Factorio sucks for perfectionists. You have to be able to embrace the spaghetti, and not everyone can

          • WolfLink@sh.itjust.works
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            6 days ago

            Yeah I’ve seen people try to balance things perfectly in factorio, but my strat is always to overproduce and let belts getting backed up balance out the throughput.

            • themusicman@lemmy.world
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              6 days ago

              Yeah same. I’ve seen other people stockpile intermediate resources to try and smooth out bottlenecks, but I think that’s wasteful. Build extra throughout, and have as little product sitting there as possible.

        • De_Narm@lemmy.world
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          6 days ago

          I’m fuzzy on the details, but it went something like this:

          • I set up long resource lines of coal, copper and iron.
          • I needed a thing#1 and built a neat little package to build it, exactly to order and on minimal space.
          • I copy pasted that design 10 times left to right along my resource belt line.
          • Then thing#2 came along. Needed the same stuff and combined with thing#1 into thing#3. So I wrapped my resource belts, designed a second package on minimal space and also copy pasted it 10 times. So I had pairs of thing#1 and thing#2 with a line in the middle to combine them and a belt to collect them. Worked nicely.

          Then:

          • Coal was replaced by electricity. I had no space for powerlines.
          • I got other types of the grab thingies, potentially simplifying my setup.
          • Suddenly I got sorting, making my belt setup a waste of space (I had one line per thing/resource).
          • All belts needed to be replaced by better belts.

          Oh and:

          • Thing#4 came along, needing 2 of thing#1 and one thing#2 with some additional resources. Since I built to order, I basically had to start from scratch or severly hamper the production of thing#3. Also, my packages didn’t work anymore without wasting space and/or entirely fucking up resource belt management.

          Therefore, I designed stuff from scratch to fit the new requirements.

          That’s from the very beginning, but after repeating this pattern a few times, I gave up. Building it non-optimized felt even worse.

          • WolfLink@sh.itjust.works
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            6 days ago

            Interesting. Optimizing the factory for your immediate current needs sounds very tedious, because those needs change all the time. I instead optimize for expandability and adaptability. The factory game genre isn’t for everyone, but if you are interested in some tips:

            My solution is usually something like:

            • really long line of basic resources (usually a belt of smelted copper and a belt of smelted iron, eventually adding more stuff and adding more belts of iron and copper as supplies are needed)
            • when I need thing 1, I make a little package that builds it, drawing resources from the line with splitters so the excess can continue down the line
            • thing 2 is an independent little package farther down the line
            • When it’s time for thing 3, I build copies of the packages for building thing 1 and thing 2 as necessary to feed the construction of thing 3, again as separate feeds splitting off the main resource line
            • when it’s time for thing 4, its again independent of the production of things 1-3, except they are splitting off the same main resource belt
            • If the resources on the main belt are insufficient to feed all of those machines, one of three things needs to happen: 1. Add more raw resource processing until your belt is full and backed up at the beginning 2. If that’s not enough, upgrade the belt 3. If you don’t have a belt upgrade available, build another main resource line and use splitters to rebalance it onto the main line

            This construction allows for easy expansion without having to destroy anything. I typically don’t disassemble anything unless it’s actually a problem for some reason or I need the space. This is especially important because you often need some basic components like the level 1 belts even into the late game.

            Also, once you unlock robots, you can literally copy-paste, just select an area to upgrade all belts/arms/etc. in, and a lot of other neat tricks that drastically speed things up.

            And one last peace of advice: Overproduce everything and let belts backing up balance out the resource distribution. Then if you discover that belts that previously were backed up are now sparse, figure out why and optimize it, usually by adding more production of whatever the missing resource is.

            Ultimately throughput is all that matters. Loss of throughput because you don’t need something isn’t wasteful. Loss of throughput because you aren’t producing enough of something is a problem to solve. Things that don’t affect throughput don’t matter and aren’t wasteful.

            • Arkthos@pawb.social
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              5 days ago

              I played pretty much the same way De_Narm did. I tried caring less, though because I had no idea what would come next, it inevitably descended into spaghetti. I am stressed out about technical debt enough at work to be playing a technical debt simulator lol.

              Dedicating the space needed to expand, ensuring everything you build is scalable, inevitably requires you to know a lot about what’s coming.

              Yeah, if you know what you’re doing you can avoid these issues. I did not enjoy myself in the slightest, so after some hours of giving it a chance I decided that learning how to avoid these issues was not worth the pain. I’ll just stick to work instead.

    • wxpwn@lemmy.world
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      6 days ago

      Factorio’s the awakening for a lot of people on certain ends on the spectrum. My AuDHD makes it crack for me. I will say though, while the tutorial teaches you some essentials, it just throws you into the deep end once you start a real game.

      I only discovered all the tips and quality of life from videos online, and there are some troubles in the game you can solve on your own but good fucking luck (belt balancing).

      Might not be your kinda game, but if you ever feel like giving it another chance, check out some vids online for beginner tips (: It’s a game about stimulating the Eureka! part of our ooga booga caveman brains and it feels amazing.

    • zod000@lemmy.dbzer0.com
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      5 days ago

      I feel both of these strongly for the same reasons, also GoW had all the sluggishness of a Souls-like which immediately made it not fun to play.

    • 18107@aussie.zone
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      5 days ago

      I absolutely love Factorio. I even bought the DLC the moment it came out.

      I’m also absolutely rubbish at the game. I’ve never managed to finish the game on my own, and usually struggle to get blue science producing at all, much less at the correct ratio.

      I do have fun with trains though, so I’ll often jump into friends’ games and just optimize (replace) their train networks.

  • MourningDove@lemmy.zip
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    6 days ago

    The entire Mass Effect series. Many of the missions were dredging through mostly empty buildings that had copy-pasted boxes and random shit in them. Just generic buildings with generic crap stuffed into them. The world felt purposeless, sterile, and generic to me.

    Also, the story just didn’t really grab me that much as I cringe at the romance parts of any story. And lastly, the gameplay was just clunky and awkward to me.

    • Brkdncr@lemmy.world
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      6 days ago

      I played through fhe whole series thinking the good part was about to happen since there was hype for the game.

        • jaycifer@lemmy.world
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          5 days ago

          So am I to assume there was more to the story that didn’t click with you than the optional narrative sub-branch that you chose not to engage with?

    • BenjiRenji@feddit.org
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      5 days ago

      I love the series, but I played the games when they came out. It’s true that the level design of ML2 suffers from it being a cover shooter and ML1 is very dated now.

      Which of the three titles did you hate most/represents your dislike best?

    • ms.lane@lemmy.world
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      6 days ago

      I do wish they’d done more with the buildings.

      The structures being carbon-copy was lore, they’re built in factories and dropped from ships.

      But that doesn’t mean they all need the same boxes in a row layout internally, some personality would have been great and pretty easy to implement.

  • Profligate_Parasite@lemmy.today
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    6 days ago

    Hot take alert
    Hollow knight silksong.

    Its such a huge letdown for me as a massive fan of Hk… but they did so many things that are just… mean. They disrespect the player constantly… tc actually TROLLS YOU with trick benches n shit. But mainly waste so much of your time with shitty padded content. Fucking fetch quests, timed ‘flower’ quests by the dozen. Most of the primary content ends up being “just like hollow knight, but worse, and now do 10x more of the worse version.” So its unoriginal AND inferior to the source.

    I tried so hard to love it and its nothing but frustration in the end.

    • isyasad@lemmy.world
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      5 days ago

      I stopped playing it after the credits rolled only for someone to tell me there’s a secret Act 3 if you do some really specific stuff. I don’t really care for games that require guides, especially if they gate a bunch of content behind it, so I never came back to it.

      However, I did enjoy the first two acts of Silksong much more than the first game. I was never a big fan of Hollow Knight and considered it among the worst of popular metroidvanias. But Silksong was pretty good outside of the fetch quests. Unlockable alternate move sets was probably my favorite bit

  • Draedron@lemmy.dbzer0.com
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    6 days ago

    Dispatch.

    It goes the old telltale way of presenting fake choices that dont really matter because the optional character are being written out of team scenes mostly, one romance option is completely ignored because the devs clearly favoured the other and put her in every scene and the dispatching minigame they advertised the game with has absolutely 0 impact on anything. You could fail every dispatch, only do the mandatory ones and nothing would change.

  • Tattorack@lemmy.world
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    6 days ago

    Mario Kart World.

    Soundtrack is 11/10. But they dropped the ball hard on the entire open world aspect. Completely wasted the entire potential.

    Instead we get lame ass intermission tracks that count as the first two laps of the next race, so you don’t even get to enjoy the new and remade tracks during championships, because you’ll blink and miss them.

  • agent_nycto@lemmy.world
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    6 days ago

    The Outer Worlds was so bad I had to put the controller down and abandon it. A fan made song got the feeling of “dystopian capitalism in space” better than the actual game did.

    And an older one that’ll get me burned at the stake: Fallout New Vegas is the worst of the first person fallout games.

    • ameancow@lemmy.world
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      5 days ago

      I couldn’t connect with Outer Worlds either. I gave it a good shot but it didn’t give me any new feelings or enjoyment.

      New Vegas was one of the best games of its type… for the time. It doesn’t hold up well on a technical level, the side quests are largely less immersive and interesting because our expectations have broadly changed. It was by far the best game I had played… in 2010. A lot has changed in the intervening 15 years and now the game feels small, cramped and limited in scope, to say nothing of how dated the graphics are.

      What people are really saying when they hype up New Vegas was how much the story mattered. And how you had actual choices that impacted things, something that is dreadfully absent in modern games that have to play it safe and make sure the player has exactly the experience intended. When was the last time you played a game where you could skip right to the last boss and kill him (or join him!) and then the game goes on and people now know what happened or can learn that you did it? It would be AMAZING with today’s technical advances to have that kind of freedom and involvement with a storyline.

      • agent_nycto@lemmy.world
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        5 days ago

        I get that people like the story and feel like they have an influence on it, but for me it felt railroaded even from the start. “Oh yeah it’s open world but if you go anywhere other than the path we laid out for you you’ll die by deathclaws” is what it’s known for.

        My biggest gripe is that when I play fallout I want post apocalyptic retro futurism. 50s vision of the future gone wrong. I feel like I don’t get that with NV and that’s the whole theme of the franchise. It’s the pizza at the Chinese buffet, like, I’m not here for that, why are you here? This is just Nevada but slightly shittier.

        • ameancow@lemmy.world
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          5 days ago

          I mean… sure, I guess it bears mentioning my first playthrough I did brave the deathclaws and survived by being sneaky and took a wildly different path than most people at the time.

          The idea isn’t that there’s an easier path of least resistance you can take, but that it actually let’s you go off the rails if you give it effort or come up with some logical ideas.

          In modern gaming, solving problems with logic is almost dead, and NV had a lot of that.

          • agent_nycto@lemmy.world
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            5 days ago

            Ok, but compare that to breath of the wild. The game really is an open world. And you can go right up to the boss and kill him with a stick of you know what you’re doing. You, as a player, decide to go get stronger first. You don’t have characters specifically telling you to avoid an area, and a quest line that specifically takes you down a specific path that gives you a specific narrative.

            Plus it’s got all sorts of logic puzzles like, all over the place.

            Hell in fo3 you don’t get railroaded until the final mission, first time I played it I didn’t even go to megaton until way later. Fonv starts you off with it. For a game that is supposed to encourage exploration to start off saying not to? C’mon.

            • ameancow@lemmy.world
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              5 days ago

              For a game that is supposed to encourage exploration to start off saying not to?

              It’s an odd point to get hung up on, I can certainly describe a lot of areas the game is lacking by today’s standards and some other open-world type games, but this wasn’t one of them for me. Some people are going to feel challenged by being told “don’t go there” and some people will feel offended and some people won’t think much of it I guess.

    • Garbagio@lemmy.zip
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      6 days ago

      With 2 out I thought I’d give the original one more chance. I wish I hadn’t. The story is just as bad as I remember, and the gameplay is somehow worse.

      I mean the only way to talk about the story is that you’re better off just running through without thinking about it, because at every level it just fails at its messaging. It simply is what it is. What compounds that suck is that the game isn’t even that well designed of a shooter, or implemented well. The controls are gummy, your character feels weightless, and as someone almost 7 feet tall IRL I still feel like the POV is a foot too high. Guns feel boring, the skill system is unimpactful, dialog is stilted, characters are flat as cardboard, and overall the entire game just feels like you’re meant to squint at it until you forget what you’re doing and just reminisce about playing fallout. All I feel when I play is a distinct fear that I will see the seeds of Outer Worlds in games I loved as a kid before I knew to look for such flaws.

      • statler_waldorf@sopuli.xyz
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        5 days ago

        I don’t know if the story is bad, I just don’t care about any of it. Parvati’s story was cute and I liked helping her but I couldn’t tell you anyone else’s name and I was playing it yesterday.

        The loot system just feels like it doesn’t matter. Maybe I screwed myself over by doing an INT based build cause my science hammer just demolishes everything.

        • Garbagio@lemmy.zip
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          5 days ago

          I wish I could say you did; almost any build works at almost any difficulty. Int is famous for being the most broken stat, though. All you need to beat the entire game is to start with very high int and dex, then grab a hunting rifle.

          You’re right BTW, the loot system doesn’t matter at all. Consumables only matter at supernova difficulty, and even then just because you have to manage hunger and thirst. The drug boosts are nice enough in theory but are completely unnecessary for any strategy. Damage types are pretty unnecessary, and beyond Spacers Choice weapons don’t really upgrade enough to be worth switching. Armor is unnecessary on normal, and is essentially wet paper on anything harder. All said, stims are the only thing that matter unless you’re on supernova; if you are, get ready to fill out your inventory with bread and water.

    • gerryflap@feddit.nl
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      5 days ago

      Oh really? I did have fun with the Outer Worlds. Nothing too amazing, but it was fun enough to keep me invested. Parvati was also a large reason for that, I loved her character.

    • ms.lane@lemmy.world
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      6 days ago

      I didn’t think it was so bad I had to stop playing, but I did stop playing one night once it got late and just never started it again, nor had the desire.

      It seemed fine enough, but it just didn’t click with me I guess.

    • daannii@lemmy.world
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      6 days ago

      Well just fyi. The end missions are currently, still today, broke. So only one ending available that is regardless of whatever choices you made.

      I loved the first one. I like this one but they made some bad changes.

      But mostly they need to fix the mission bugs.

      First one you could change the armor and weapons on the companions.

      Also I really liked the vicar and Parvati. Vicar was like a snarky gay guy and I loved it. I will admit the other 3 were blah. But the new companions on OW2 are kinda bland.

      I don’t really like any of them. Niles and inza had potential but wasn’t developed.

      And I straight up dislike Tristan’s personality. He’s just awful.

      Aza can be entertaining. If they made her more impulsive I think that could have been fun.
      For instance if you take too long in negotiations and shes present. She just starts attacking people after some time limit.

      Or randomly attacks strangers she doesn’t like the look of.

      They could have done something interesting with her.

      But mostly they need to fix the damn quest bugs so I can finish the game.

      Also there was a quest in ow1 where some sketchy dude asks you to do some sketchy thing. And you realize this during the quest. You can go back to him and get the reward. Or sucker punch him.

      I wanted more of that in ow2. Didn’t get it.

  • MrScottyTay@sh.itjust.works
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    7 days ago

    Cyberpunk 2077.

    It’s okay, but it’s a far cry from giving me the feelings of a cyberpunk world in my opinion and I’m a massive fan of blade runner and the like.

    Why am i spending so much time wandering at the street level where everywhere just looks and feels the same. Travelling is so boring.

    And the voice acting of V (I played female) is so overreacted, it’s one of the cringiest performances in gaming, considering it’s meant to be all serious and whatnot.

    • leftzero@lemmy.dbzer0.com
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      6 days ago

      Why am i spending so much time wandering at the street level where everywhere just looks and feels the same.

      What game are you fucking playing?
      “Looks and feels he same”!?
      What are you even going on about? Every neighborhood, every nook and cranny, looks and feels different and has it’s own personality and story to tell!

      Night City is the real protagonist of the game! I could spend hours upon hours just walking those streets, experiencing the city (and have), and I’m far from the only one…

      And the voice acting of V (I played female) is so overreacted, it’s one of the cringiest performances in gaming

      I’m sorry, what? Cherami Leigh got a well deserved BAFTA nomination for that performance!
      (Lost to Laura Bailey for her work as Abby on The Last of Us Part II.)

      What, were you playing with your eyes closed while listening to something else…?

      • MrScottyTay@sh.itjust.works
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        6 days ago

        To me every nook and cranny just looks bland with nothing to do there. Everywhere just had the same sidewalks and railings. There’s no way i could ever navigate that game without waypoints.

        And with the acting the emphasis she puts on certain words in a sentence just don’t match the situation and the others she’s talking to, and it feels like she swaps between extreme emotions on the same dialogue and it’s like tonal whiplash to me. There was no nuance to lay in between, and nothing to unpack for the listener. You know when she’s angry because she has her 110% angry voice on and so on.

        Unless the situation is heightened and dire, it just never fit in my opinion. Her performance fits a stage play more than what’s meant to be an immersive video game in my opinion.

        Jackie’s and Keanu’s voice acting though was stellar.

      • ordnance_qf_17_pounder@reddthat.com
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        6 days ago

        My problem with Cyberpunk is it feels like all style and no substance. Night City is probably the best looking city I’ve ever seen in a game. The world designers did a phenomenal job with the visuals and atmosphere.

        But it just doesn’t feel like there’s enough to do in the city or ways to interact with it or the NPCs. There should be more buildings you can enter and more activities to do. For me that’s what sets GTA and Red Dead apart from Cyberpunk. They have much more to do when you’re not on missions.

        • MrScottyTay@sh.itjust.works
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          6 days ago

          The game is definitely too sparse and spread out. It should’ve taken more inspiration from the likes of yakuza than gta and made a smaller but more dense world to play in where every nook and cranny ACTUALLY meant something rather than giving the illusion of doing so.

        • Nasan@sopuli.xyz
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          6 days ago

          This is something that still disappoints me despite all the updates made to add immersion. The street food vendors just kind of hang out and stare at you. That and how every vendor interaction is just popping open their inventory and grabbing things.

          I remember Postal 2 having a really clunky attempt at customer to vendor speech interactions where both were NPCs. Not as cool as a ridable metro system, but still.

          • Atropos@lemmy.world
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            6 days ago

            They could have at least given us some:

            “What news from the provinces?”

            “I’ve heard others say the same”

            “Be seeing you”

        • leftzero@lemmy.dbzer0.com
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          To be fair style over substance is one of cyberpunk’s (the style, not specifically the game) main design philosophies…

          But yeah, sure, the game could stand some more fleshing up. Most games could.

          That said, there’s a lot of stories going on in Night City that you won’t get through quests, but are told bit by bit through messages, notes, minor encounters, and environment design… more than in most similar games I’ve played.

          Would it be nice to be able to enter every building, take a job at any random hot dog stand, ignore the quests and, I don’t know, infiltrate Biotechnica and leak all their ugly business to the world…? Sure, but that’s not something V would do (without getting paid), especially once they’re on a timer, the engine probably wouldn’t be able to support, and, most importantly, we’d still be waiting for the game to come out.

    • KaChilde@sh.itjust.works
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      6 days ago

      Agreed. I have bounced off this game a few times for similar reasons. For a game that is about a cyberpunk future, it felt so much like a gta clone. Having played the ttrpgs, I think I just have a different version of the world in my head, and the games version just feels off.

    • Fizz@lemmy.nz
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      6 days ago

      After Jesse died my motivation to continue dropped off a cliff. All the other characters are so boring and uninteresting. I cringe everytime johnny silver hand shows up. Also the driving and gunplay feels really really bad. Its got skyrim-like clunkiness without the flexibility and interesting world to make it worth while.

    • Psythik@lemmy.world
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      Yeah seriously, V gets so worked up over fucking everything and I just couldn’t give a fuck. Calm the fuck down and take your Xanax, V. She’s stressing me out over nothing.

    • Getitupinyerstuffin'@lemmy.world
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      Yeah ok im glad to hear someone say that about cyberpunk 2077. Its been only just ok, but I want to like it more, but I don’t so far lol

    • WolfLink@sh.itjust.works
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      6 days ago

      Deus Ex Human Revolution and Mankind Divided do a similar cyberpunk vibe to Cyberpunk 2077 but with better gameplay and plot IMO.

      • ms.lane@lemmy.world
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        6 days ago

        HR is great.

        MD is half a game, with disjointed quests due to it. It’s sorta funny how the developers made all the Sonic and Knuckles references…

      • absentbird@lemmy.world
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        6 days ago

        Absolutely. The original Deus Ex is pretty excellent too. And the turn based Shadowrun games. It’d be cool if 2077 was better though, the tabletop game is sick.

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      6 days ago

      I really liked and the story. But after taking a year break and then playing the dlc phantom liberty. I kinda was over it. Just felt like work. Not really fun.

      So idk. Maybe you just have to be in the right mood for it.

    • Psythik@lemmy.world
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      LOL I could have told you that before you spent the money.

      Thankfully there’s a lot of good games that really shine on high-end hardware. Like that Indiana Jones game and the Spider-Man games. Also you never have to worry about games being an unoptimized mess, when you can just brute force them with pure processing power.

  • HollowNaught@lemmy.world
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    6 days ago

    For me, it’s borderlands 2

    I thought the gameplay was pretty good, in a “turn your brain off and shoot guys with gradually increasing numbers” kind if way, and I absolutely adored whenever Handsome Jack showed up, but that’s pretty much it

    I’ve heard from more than a few sources that the shooting on that game’s peak, but it’s just kind of generic. Outside of Jack, I thought the writing was honestly pretty lacklustre as well, even getting annoying in more than one instance (CATCH A RIIIIIDE FUCK OFF DIPSHIT). The cell-shaded artsyle is quite pretty, I will give it that

    At its core, I think it’s just… fine.

    • mrgoosmoos@lemmy.ca
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      I love that game, spent hundreds of hours in it a while back, and don’t remember fuck all about the story.

      it’s a shoot 'em up loot game, and it does a great job of it IMO

      absolutely a brainded activity though. it and Bioshock are two different frames of mind when you’re playing them

    • CaptPretentious@lemmy.world
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      6 days ago

      Did you play it solo or with people? I found the game to be fairly dull solo. It was better with people but the loot system still allowed a lot to be desired especially if you played with greedy people.

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        6 days ago

        I get tired pretty quick of games where the multiplayer aspect is considered important to enjoying the game. If your friends are with you, you can enjoy literally sitting in the dirt doing basically nothing, just chatting. If your game requires me to also drag friends into it like some cultist, just to make it pass the bar into ‘fun’ then the game is a failure, plain and simple. They don’t get credit for the fun I brought with me to the show I paid for.

  • SlurpingPus@lemmy.world
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    6 days ago

    I love everything about ‘Disco Elysium’ in isolation. Art style? Gorgeous. Grimy noiry mood, right up my alley. I love isometric RPGs, though it’s been a while since I played any. Writing is great, from what I’ve heard. Novel mechanics, probably beautiful.

    Only, I get into a couple dialogs and realize I need a second computer on the desk, to type up notes. Ain’t no way I’m remembering any of that, especially since I tend to take long breaks in a playthrough. And I just decided in recent years that I need to pay closer attention to stories in games, which I neglected to do back in my youth.

    I’ve put twenty notes into the phone (with swipe-typing, thankfully), and that ended my initial experience.

    • leftzero@lemmy.dbzer0.com
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      You’re playing a middle aged detective (though he looks older, or at least more worn down) who just woke up from an alcoholic coma after taking all the drugs, unable to remember anything about himself or the world he lives in, except for the fact that there might have been a woman, which was somehow both the best and the worst, and possibly some trivia about disco.

      I don’t think you’re supposed to be able to remember or understand everything the game throws at you, at least on a first playthrough. That’s what Kim is for.

      Just go with the flow, and remember that in this game failure often leads to more enjoyable outcomes than success.

      • SlurpingPus@lemmy.world
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        6 days ago

        But he’s a professional detective, presumably with the skill to gather information and put it together. Meanwhile I’m a professional scatterbrain who writes down notes for programming projects that take more than a day. It would be unrealistic for me to roleplay as him, especially if I step away from the game for a couple weeks and forget most of the details. If I can code while hungover, he probably can do detective stuff while hungover.

        • leftzero@lemmy.dbzer0.com
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          He was a professional detective. You know, before he erased his brain with massive quantities of alcohol and drugs.

          It’s up to you to decide who he is now.

          Raphaël Ambrosius Costeau, reincarnation of Kras Mazov and art cop, is one of the many possibilities where gathering and putting information together would be… secondary, to say the least.

          Just put your points in Drama or Inland Empire, and dull concepts like “reality” will be quite irrelevant for our good detective (much to Kim’s stoic chagrin). 🤷‍♂️

    • prole@lemmy.blahaj.zone
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      What are you making notes of? I never had this urge.

      Also, in case you weren’t aware, Steam has notes built in and it saves them for each individual game

      • SlurpingPus@lemmy.world
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        6 days ago

        Stuff about the setting that I learn from the characters. Perhaps you have better memory than me.

        Steam has notes built in

        This is great to know. I need to see if Steam accepts my copy of the game, for which I didn’t pay to the company after what they did to the developers.

        • prole@lemmy.blahaj.zone
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          You can add any game to Steam and play it through it. Just add the exe as a non steam game.

          You must have a better memory than me

          I wouldn’t be so sure lol… My memory is shit these days.

          The game has some built in “mission” stuff, and I’m sure I probably accidentally went to the same place a couple of times when trying to figure out how to progress, but never felt the need to write anything down. I found that the dialogue itself was usually good enough to remind me of anything important I might need to know for the current conversation

          • SlurpingPus@lemmy.world
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            It’s just that I made a resolve recently-ish that I need to properly get into stories in games. Unlike back in the day, when I played through ‘Half-Life’ 1 and 2 and gathered pretty much nothing about the plot. ‘Disco Elysium’ seems to be the type of a game where a lot of the story is in the details dropped by the characters, reading materials, etc.

            I’ve been recently replaying the original ‘Deus Ex’, and had Denton crawl around every level for hours, reading each newspaper and poster he comes across. The papers do in fact frame the main story, clarifying the relations between factions and such.

            An extreme case of this is apparently the ‘Elder Scrolls’ universe, with which the community gathered sizeable lore and history that goes several layers deep. I’ve never played the games (perhaps for the best), and only happened upon a tangential discussion about this, but the impression was that they’re deciphering it like ‘Ulysses’.

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      I kept dying. And I couldn’t figure out how anyone dies in a narrative game. I couldn’t really figure out how to play the game and gave up after dying 2x in the same conversation.

      I’m still so confused how one dies from conversation.

      Instead I watched a video about the game.

      I play a lot of games but nothing like this one. I wanted to like it but I’m too dumb to figure out the mechanics. And I even tried watching videos and found them convoluted and confusing.

      Meh.

      Loved the art style tho.

  • MrFinnbean@lemmy.world
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    6 days ago

    The Elden Ring.

    The open world just did not do it to me. I enjoy much more tighter game world like in the previous souls games.

    Most of the side bosses were unintresting and if you found them too late you were completely overpowered.

    • BlameTheAntifa@lemmy.world
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      I still enjoyed Elden Ring, but I agree completely. I prefer the metroidvania world design of earlier From Software games. The sense of progression is one of the best parts of those games, and Elden Ring’s open world robs the it of a lot of the magic of earlier titles, where discoveries were around every corner and in every nook and cranny. I never felt the same joy of exploration and hard won progress as I did in Dark Souls, Bloodborne, and Sekiro.

      • Garbagio@lemmy.zip
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        6 days ago

        Double-agreed, but from a different point. What frustrated me about Elden Ring was that some of the dungeons were literally the best designed soulsbourne levels I’ve ever played. Everything between those dungeons, though, just felt like open world slop. The game would have been pure crack if it had just been tighter.

        • nfreak@lemmy.ml
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          5 days ago

          If it were more linear akin to their older games and dramatically reduced the visual clutter of most bosses, it would’ve been perfect, but those two things brought it way down imo. These sorts of games excel in smaller, more linear but interconnected environments.

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    6 days ago

    Space marine 2. You shoot things with guns that don’t feel powerful and you die if you don’t have perfect reaction timing to do executes. I’ve never played a game where the world says “oh you’re amazing and powerful!” but then makes you feel incredibly weak. Also, the timing for executes is not fun. It would be nice if they were bonuses but they are necessary to survive because they replenish your health. The gun gameplay is just shooting. No strategy. Boring. I’m going back to hell drivers 2.

    • CaptPretentious@lemmy.world
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      I played this with two friends. The progression system is just awful. So we got through the full campaign once and it was fine honestly. Then we were kind of hyped to try going through it again, it was all right definitely harder. And then the third time around we just gave up cuz it was clear that they’re just wasn’t that much game to play, and the enemy is just become bullet sponges and you either grind endlessly to try to level up and gain unknown amounts of power if its power at all.

      Intermultiplayer sessions we did have a few epic moments won’t lie. But the cost just wasn’t worth it. And those thin offset the issues that we had.

    • MrFinnbean@lemmy.world
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      I personally loved it the part where i was weak. Its lore accurate and it was like travelling back in time to the olden days.

      It was great nostalgia rush to play a game where you could really die and it was not unusual to need and try same fight multiple times.

      Now days i feel like most games are allmost impossible to loose. I dont want it from all the games, but its nice to have games like that available.

      Helldivers 2 is hard game, but dying a lot is something the game mechanics are build around and you dont loose instantly and when you loose you just fire up a new game, it does not give me the same 2000’s vibe i got from the space marine 2.

      Also the reaction times are not that tight. Even my dad reflexes can manage those.

      • GrayBackgroundMusic@lemmy.zip
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        You and my buddies say that the reaction times aren’t that tight. I must be doing something wrong then because they’re no different than any other reaction game for me: I miss a majority of the.

    • dantheclamman@lemmy.world
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      5 days ago

      Graphics are great. Hardware requirements are low, but there are bugs that accumulate with more play time. Learning curve is infinite and permadeath is only option despite a bunch of claims to mod/patch it. PVP is broken, constant spawn camping and pay to play behavior. Microtransactions are a pain. Huge variety of mission types, yet it still ends up feeling like a bunch of fetch quests sometimes. Side quests are the way to go, the main campaign is not super rewarding

      • DigDoug@lemmy.world
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        5 days ago

        Side quests are the way to go, the main campaign is not super rewarding

        The worst part is that you’re forced to spend at least 1/3 of your time playing grinding out the main campaign. Then you are highly incentivised to spend another 1/3 of your time in game not playing due to the rest mechanic. That only leaves 1/3 of your time in game for any other tasks, including extra preparation for the main quest. Not to mention the fatigue system which often leaves you unable to do side quests when you have the opportunity.

        I’m glad I didn’t roll any of the classes with extra lives, to be honest.