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Joined 2 months ago
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Cake day: August 31st, 2025

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  • The fun with contract work is that there are often laws in place to protect the employee, but there’s always some caveat that the employer can use to just not extend the contract anymore.

    In Australia the law is that you can only extend a contract worker once, with what I assume is the intention that you would then hire them permanently if you liked their work enough to extend them. What actually ends up happening is that contract workers are now looking for jobs more often because companies LOVE contract workers, but hate the idea of offering anyone a permanent position. It’s cheaper for them to roll through inexperienced contractors.




  • To be fair, I am almost certain that Pete here doesn’t actually know what happened at Wounded Knee. He knows there was a ‘battle’, and that there were ‘Injuns’ involved. Probably was that some patriotic Americans defended themselves against the savage natives, like in the cowboy movies! Those cowboys deserve their medals!

    Of course, now that the US secretary of defence has tweeted his ignorance on a social media platform, there is no taking it back, or apologising for his misunderstanding. He can only double down and defend a massacre.


  • KaChilde@sh.itjust.workstoMemes@sopuli.xyzHave you seen it?
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    1 month ago

    So because we can’t immediately fix our world, we should abandon all hopes and dreams of a better future?

    If people want to envision a future for mankind that is a bit farfetched, what’s the harm? Let it inspire people to make the world a better place. Better than being a cynical prick who scoffs at any sort of positive ideology.





  • Can I enquire how 15,000,000 copies sold was down to luck? They released a solid game with fun gameplay, great music, and an eye-catching art style. They priced the game competitively, even considering international pricing. All of this seems like choices that were made with intention, not the roll of a dice.

    You could perhaps argue that there was luck in people seeing the games initial campaign on kickstarter, but I don’t think you can excuse the rest as ‘luck’.


  • I love the devs previous game, Another Crab’s Treasure, for its tough but fair gameplay, and really well implemented progression. I was a little disappointed to discover that Peak leans more into the multiplayer, emergent gameplay, “eternal beta” feel of many indie games today. The concept seems fun, and it can apparently be played solo, but all of the gameplay footage I have seen from non-devs is people screaming frantically at each other about some new feature while nothing happens.

    I might be a hypocrite though, because I am interested in the upcoming game Big Walk from House House.