

Deafheaven - Revelator, Black Brick


Deafheaven - Revelator, Black Brick


It’s Minecraft on a 2D plane with a heavier focus on combat and survival. There’s not much of a story. It’s up to you to go as far as you want too. The progression is basically learn the systems. Learn how to survive above ground. Learn how to survive below ground. Start collecting gear. Start challenging bosses. It’s pretty easy to get into. The real challenge is in the bosses. You need to think outside the box early on because you’re not just wacking a boss to death like you will the normal mobs. Mobility and verticality are key.
It’s not Elden Rings level of difficulty. It’s like a harder Minecraft survival mode. There’s a lot to do and it’s not hidden from you. In Minecraft because you’re in first person view and there’s stuff all around you, you can miss a lot. And the crafting system is similar too. You don’t know what you’re getting until you put the ingredients together. With Terraria you can see everything because it’s all on one plane. So you’re not playing a guessing game. Crafting is the same way. Once you discover gold ore you know all the things you can make with gold now. So discovery isn’t a hey I found this let me search for more in hopes I can make an item. Its more of I know exactly where I can find some ore that corresponds to the item I want because I discovered it at this depth and I need exactly this much to make that item I want. Does that make sense? The real sense of discovery comes from there being so much to craft.
You have it. Try it. IMO it’s one of the best video games ever made. It has a bit of everything. Survival. Crafting. Metroidvania aspects. Platforming. It looks great and sounds even better. It’s one of a handful of game I ever put more than 100 hours into as an adult. It basically got me through college. I still pick it up every once and a while to let my mind veg while I listen to music and fight mobs while I build a pretty base.


Delivering on delayed promises is more than most game companies will ever do. Their actions in fixing and adding to the game is the apology. Every update does bring bugs but you say this like the game is in an unplayable state. It’s perfectly fine 99% of the time and the 1% it’s not is usually fixed within the week. As a day 1 owner who could barely run the game on launch it’s come so fucking far. It literally took half an hour for the game to boot during those early days. There wasn’t much to do on top of that. The systems were confusing and the game would crash almost every time you booted it. Everything has been fixed and refined for FREE!
Compare this to a company like Paradox and Colossal Order who killed Cities Skylines 2. That game released in the sorriest state I think I’ve ever seen in my life(including SimCity 5). The graphics are ass. The simulation didn’t actually work. The traffic was worse than the original. Every system in that game was fucked beyond belief. On top of that they charged people on day 1 for additional content. Content that took almost 2 years to deliver. Now their original dev team got fired and a complete unknown with two games is supposed to take over the current king of a genre for a redemption arc. Cities Skylines 2 was murdered and set the modern city builder genre back almost 2 decades by continuing the reign of SimCity 4 as the best Modern City Buider ever.
When you compare that to what Hello Games has done with No Man’s Sky you will see why we celebrate them. This isn’t some exaggeration or accident. It’s years of steady, consistent work that has turned a broken and potentially career ending product into the recommended space sim of this generation.


Go Birds! Fuck Ice! Free Palistine! Dickhead!


Oh I know there’s so much more than GW. I got my start with Warmachine. I had a group of 6 that met bi weekly for years until the game imploded. Then we scattered. Infinity was the next big thing. That got two of us and another from the store I frequented that wasn’t apart of the Warmachine group. Then that dwindled and all that’s left is GW.
We tried converting some of the 40k players to Infinity. They all like the look, like the idea, see the elaborate tables we cook up, and show enthusiasm for the game. None of them pull the trigger. There’s never a right time. It’s like trying to pull Artax out of the mud.
I understand both sides because I had a friend try to get me into Otherside and iirc that game doesn’t even exist anymore.


The predatory FOMO nature of Games Workshop is real and harmful to the hobby as a whole. The editions of the games could last for years yet we’re on a 3 year cycle to adjust stats and change rules that don’t need changing. It creates a cycle of I liked this edition but everybody moved on so I’m forced to move up or give up on the game.
Luckily there’s a million other games but they’re micro in comparison. You’re stuck either creating a community on your own or hoping there’s a group within a reasonable distance that you can help with. If not… Sorry about your wasted investment.
If you do get sucked into it and you end up investing into every GW game system with multiple armies across every system, you’re gonna run out of space. Unless you live in a multi story house or have a shed with nothing in it, these things take up space.


Yeah, considering my best friends older brother had an ongoing historical WW2 wargame on his floor for 3 years in highschool, movies could step up the metaphor.


Yeah. This article pops up every once in a while and it’s always the same reaction. Skittles color schemes can suck. Good thing there’s an infinite amount of color schemes to pick from or create your own. AND the suggested solution this article gives also sucks. The bold and italics tip is cool but everybody has different tastes.
I color keywords, comments, strings, and constants. Italics are used for function names and comments. Then errors and warnings are a red/yellow color. I can spot right away where I fucked up because the color of the word changes. It looks good to me and I can tell where everything is unlike in the examples given in the article.


How to get PTSD flashbacks in an instant.


Program -h or --help
Or just look for help outright online. No one’s holding a gun against your head.
Jennsylvania
Now that I think about it, that is a pretty neat name.


Erase Facebook/most social media from the collective consciousness and go back to forums.


Like Hyprland AND want to try Niri at the same time? BOOM MangoWC. Been using it for months now. Don’t ever see myself going back to Hyprland. Completely bypassed the Niri hype too. It has tiling and scrolling modes. You can toggle between them. Just as smooth as Hyprland without all the bloat. Plus whenever someone says something about some window manger or DE you can now respond, ‘no thank you, I’ll have the Mango.’


This reads as if nothing of the last 25 years is good to you. What do you like? Do you like rock or metal? There’s been like 6 golden eras of heavy metal in that time period. Australian rock and metal has been fire for about 20 years. The rise and fall of Djent as a genre. Black metal finally getting with the times production wise. There’s as deep a well in those two genres as there’s ever been.


Philly is a country of it’s own.
Isn’t Blue Prince just Betrayal at House on the Hill the video game?


Too many elephants in the room.


Foundation - Probably the closest I’ve gotten to that pure bliss city building feeling of SimCity 4. That’s with 500+ hours of Cities Skylines 1 & 2 being the last CB games I really sank time into. It’s simple but deep. Bog standard colony building ala Banished. A trade system that’s fantastically responsive and again simple. Production chains that are sensible and responsive to change. It’s a little micro heavy but it’s fine. There’s always something to do and that’s what really had me into it. When you solved one problem you move to the next one and that keeps going and going. It’s wonderful.
Stardeus - Rimworld in space. I’m not the biggest Rimworld fan but this version of it has its hooks in me. The tutorial took almost 3 hours. 12 “chapters” with page after page of info thrown at you. Once you get beyond that and start a campaign it quickly falls into place. So far I’m loving it. I usually don’t like games that you spend hours building up a base for it to be blown to smithereens in minutes for God knows what, but this one makes sense. You’re set up with the knowledge that time is not on your side and the environment inside and out will kill you. Expectations are set in a way that’s better for a player to understand losing is a part of the process.
That being said it’s a lot. I’ve barely scrapped the surface. I’m already wanting to swap body parts and put human brains into robots. I just hope the space exploration is good because I haven’t even got that far yet and my mind is like let me set up a mining operation that can rob other ships and shit.
Two I’ve barely scrapped the surface with Mechabellum and Heroes of a science and Fiction. Mechabellum doesn’t have key rebinds but it’s kind of ok because 99% of the action is mouse based. I’m a wargamer and this game is basically lost building and testing in real time against other players. Fantastic concept. I need to dig deeper to see if execution is there. I will complain about the key bindings if it starts to effect the actual game play. In one brief match it didn’t. Verdict is out.
HoSF is HoMM. Not much to say about it besides it’s been enjoyable so far. If you like Heroes of Might and Magic you will like Heroes of Science and Fiction. It could probably use some faction diversity but if you really want that go play HoMM.
Beyond the Bastards - It’s modern history with a focus on connecting the dots to today’s political climate.