FoxtrotDeltaTango@sh.itjust.works to Lemmy Shitpost@lemmy.world · 2 months agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square211linkfedilinkarrow-up1642arrow-down14file-textcross-posted to: gaming@lemmy.world
arrow-up1638arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldFoxtrotDeltaTango@sh.itjust.works to Lemmy Shitpost@lemmy.world · 2 months agomessage-square211linkfedilinkfile-textcross-posted to: gaming@lemmy.world
minus-squarecavitationfetishist2@quokk.aulinkfedilinkEnglisharrow-up10arrow-down1·2 months agoDiagetic difficulty is specifically not forcing play the way the creator wants. Its using lack of balance and making it part of the experience.
minus-squareShinkanTrain@lemmy.mllinkfedilinkEnglisharrow-up3·2 months agoThen why did they nerf my boy the Mimic Tear.
Diagetic difficulty is specifically not forcing play the way the creator wants. Its using lack of balance and making it part of the experience.
Then why did they nerf my boy the Mimic Tear.