Just a little amusing and not that surprising.

    • thingsiplay@lemmy.ml
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      15 hours ago

      MY EYES ALREADY MOTION BLUR!

      Not when you sit still and watch a monitor / tv that sits still in front of you. Then your eyes do not motion blur. The game adds motion blur because your eyes do not motion blur, let’s say when you play a racing game.

      • Funkt4st1c@lemmy.world
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        11 hours ago

        Wrong. My eyes blur. I am looking across the screen, the screen pans, i am turning the camera without moving ky eyes and the visual… Blurs. That is all. Do not add it for me, thanks.

        • thingsiplay@lemmy.ml
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          11 hours ago

          Um no. Screen is in front of you and you don’t look around with your head. Your eye movements are very fast and little, and your brain changes the perception for you anyway. The important difference is, that blur does not add any sense of speed in example. Let’s say a racing game. If you watch the screen, the ingame graphics can decide to blur the street below to blur a lot (because its close to camera) downwards, as the movement is upwards in the game. And the hud elements are not blurred or the car and the background. That is much different from the blur of you talking, that is probably just a little bit sideways.

          I just try to explain that the blur you are talking about is completely different from your eyes and the one I am talking about in the game. Don’t enable this option if you don’t like, but understand at least what it is.

    • thingsiplay@lemmy.ml
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      17 hours ago

      Ingame Motion Blur is not the same as your eyes blur. Two totally difference subjects.

      It’s like talking about the ingredients of a cake: “I already have sugar in my tea, I don’t need sugar in the cake too!”

      • Funkt4st1c@lemmy.world
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        15 hours ago

        It literally is. When im looking at the screen and move my eyea across it, my eyes blur. When i pan the camera, my eyes blur. Do not double blur my game.

        • thingsiplay@lemmy.ml
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          15 hours ago

          It’s not double blurring your game. Programmers can decide which part should be blurred in what strength selectively. Exactly because your eyes and brain blur in real world, the game tries to simulate the effects of blur too. In example in a racing game to get sense of speed, it can blur parts of the ground in example. If you play a racing game, your eyes do not blur the image. So its not blurred twice.

          Overall its not the exact same, but it tries to simulate it like we try to simulate light in games as well.

        • thingsiplay@lemmy.ml
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          15 hours ago

          When im looking at the screen and move my eyea across it, my eyes blur.

          It does not blur the same way ingame blurs. First this is not motion blur of the subject, its blur because your eyes move. This is different. Don’t forget you have a brain too, which blurs things differently than what you just see. For motion blur, it depends how fast it moves and how close is it to the viewer. When you look on a screen, then you look at a single surface without depth information for your eyes and brain. And as explained in the other comments the subject your eyes look at stays still. The subject does not have any motion.

          The blur you get from little movement looking at a screen that does not move is completely different from ingame motion blur that selectively activates motion blur on the scenery.