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Joined 9 months ago
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Cake day: August 19th, 2024

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  • I think Bungie still has experience making successful live service games, Destiny 2 has been a massive success for Bungie. The issue with Bungie is that they’ve forgotten how to release good games. Destiny 1 released kinda meh, but a year after launch started crawled back to being generally well received. Destiny 2 release (followed by the Curse of Osiris expansion) almost killed the studio, a year after launch started crawling back into being great and only in the last years really dropped off (when resources were pulled away from Destiny to Marathon). It feels almost like there are some head up their ass lead designers at Bungie who just won’t listen to feedback and release a shitty game. Then the live team takes over the project, listen to actual feedback and fixes the stupid shit that should’ve been fixed the first time around.

    Even with Marathon they had that event where streamers (and some other media people) got to play the game at Bungie and then Bungie asked for their feedback and when they got feedback on some really stupid things (like not being able to take off attachments from guns) they just went “We know, that’s intentional”. They’re deliberately making design decisions that anyone with experience within the genre would instantly say “that’s a bad idea”. I don’t know whose head needs to be pulled out of their ass but if Bungie doesn’t want to release Marathon as a flop they need to do it quickly.

    On a slightly different topic. I love how some people got to experience Marathon and Arc raiders in close proximity. Prior to the playtest people were cautiously optimistic about Marathon but Arc raiders evoked no emotion in anyone. And now it’s more than reversed. People are praising Arc raiders and Marathon is seen as a lost cause.







  • I’ve been saying it for the last decade, there’s no real “games are too expensive to make” problem. There’s only studios choosing the “go big or go home” death spiral where they inflate the budget and need a hit to stay afloat. But then after every hit the budget grows even bigger requiring an even bigger hit until eventually they’re going to flop and the studio goes under. They could just not do that and have a sustainable business. And I get that it’s not only the game developers fault. Part of the blame falls on the publishers who most likely force budgets to balloon so they could make more money (if the game is a success). But when I say they could just not do that I mean both the developer and publisher. Both of them should be smarter than that.

    But clearly even with all the major flops it has been a successful strategy, because they’ve been at it since at least mid 2000s. It’s only in the recent years where it’s really starting to strain all the AAA publishers as the budgets have grown too big even for them. These price increases are an outcome of this budget ballooning. They’re feeling their bottom line taking a hit so they increase the price to mitigate the risk.

    Personally I said fuck them, let it crash and let’s get more studios like Sandfall, who made an exceptional games for a reasonable price.


  • Young me got that lesson when trying to play ARMA 2 on a 5400RPM HDD. It would run 60FPS if I didn’t move but as soon as I started moving the game started stuttering. When I installed it on a 7200RPM HDD the game no longer had any performance issues.

    It all comes down to what specs the game was designed for and I imagine most modern open world games are designed for SSD-s. Putting them on HDDs will absolutely have a negative effect.


  • Let me spell it out for you : F U C K O F F T H E N. it’s not a hard concept to get. Even for your pickled brain. You are part of the problem and you get no saying who develops plattforms run instances or where people spend their salaries.

    As I’ve already told you twice, I have. I wonder how many times do I need to tell you that until you finally get it.

    Just like i can’t ban you as much as I would like to, even fascists that haven’t been kicked down a flight of stairs or not can run .world and other instances were they promote genocide and ban any opposing views. Without mine or any other person’s say so.

    If you were an instance owner you could ban me from your instance. That is something Dessalines has done to multiple people who oppose and call out the fucked up shit happening on lemmi.ml. And nobody gets a say in that matter. That is part of the criticism people have towards lemmy.ml. Funny how once again you understand the issue people have but refuse to apply it critically because your tankie buddies are the ones being criticized. Hypocrite much?

    Thanks to the devs of Lemmy.

    I’m supposed to be thankful that they didn’t add such a massive tool of oppression into Lemmy? Was that even a possibility? Do you think that little of Lemmy devs that you think they could’ve done this but chose not to?

    Again not a hard concept to get but I see it might be extra hard for a liberal not to be able to set the rules for everyone else, authoritarian as you are.

    Funny how you think a socialist wouldn’t have an issue with the subject matter at hand. I guess you’re one of those “if you’re not a Leninist you’re not a socialist” kind of people. Fair enough, I don’t think highly of you either.



  • In the realm of turn based combat it’s pretty good. It has pretty easy to understand skills and mechanics that make it easy to pick up, but then you also get tons of modifiers (pictos and lumina) where the combinations can significantly alter how your character plays. And the timed triggers removes probably the worst aspect of turn based combat, the passivity. You can’t just sit there and wait while your character does a thing and then the enemy does a thing. You have to time your attacks but more importantly you have to identify what attack your enemy will do so you’d know if you need to dodge, parry, jump or gradient counter and then also time them correctly. It’s far more engaging than your average turn based combat.

    The mediocre part of the gameplay are the side activities usually related to gestrals. I’m gonna vent now because my experience popped into my mind and it pissed me off again. Nothing infuriated me more than that stupid beach volley ball. Thank you for putting a fixed camera at an angle where it’s really hard to see the middle gestral throw and also your position in relation to where the gestral is going to land. The amount of times I lost the hard volley ball because I couldn’t see the middle gestral until it was too late really made me question how this even passed QA. And the reason I couldn’t just focus on the middle gestrals was because I had to focus on making sure my attack would actually connect with the gestral. The marker on the ground is just purely decorative as I had multiple occasions where I would attack squarely on the marker only for the gestral to still land and take a point away. AND FOR THE LOVE OF SOPHIE DO NOT THROW OUT GESTRALS FASTER THAN I CAN ATTACK. I almost beat the hardest volley ball match, except I didn’t beat it because I literally could not attack fast enough to send back the last gestral. I would just sit there, in perfect position, punching the attack button like a maniac and then watching how the gestral lands on the ground because the attack simply would not happen. Fuck beach volley. End of rant. Actually no, fuck beach volley again stupid fucking minigame. Now it’s over.

    TLDR: gameplay good.