• YourAvgMortal@lemmy.world
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    21 days ago

    In close collaboration with Valve

    Sounds to me like they will open it to other manufacturers, but this could mean that they are releasing it publicly also. I’m excited!

  • aluminium@lemmy.world
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    21 days ago

    If this takes off the Xbox handheld will be DOA and Microsoft once again looses a very lucrative market due to pure incompetence.

  • Zink@programming.dev
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    20 days ago

    However the details of this pan out, the timing of this news is beautiful. It’s right there alongside the headline in my feed about the Windows 11 market share going down.

    And it’s not about being anti-Microsoft, it’s just that the market conditions are great for cementing Linux as an expected place to release your games. And I personally love seeing VR as part of it.

  • fmstrat@lemmy.nowsci.com
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    21 days ago

    Hopefully there are mandatory support periods.

    Remember all those Google Home devices from 3rd-party partners that got updated to stay current? Remember? Remember?!?

    • AnneVolin@lemmy.ml
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      20 days ago

      It depends on how the program works. If SteamOS works like Android then yeah we might be cooked on the hardware support. If SteamOS works like a normal linux distro/OS we’ll get more support.

      In practice this is a good thing because most of the parts of SteamOS are open source, meaning that as long as you don’t have a device with a locked bootloader you’d be able to run comparable OS simply using all the software that’s bundled in Steam OS.

      • fmstrat@lemmy.nowsci.com
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        20 days ago

        Agreed, and I would get if it was the former, projects like Bazzite will switch direction and become the LineageOS of SteamOS

    • BlackAura@lemmy.world
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      21 days ago

      This is possibly regarding the updated OS that’s on SteamDeck, which is not built on the same distro of Linux as the older SteamOS from back in the day.

      • grue@lemmy.world
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        20 days ago

        I’m sure that’s available somewhere too; it’s not as if Valve is massively violating the GPL or something. (If they were, it would’ve been big news by now.)

        Edit: I don’t get it; what’d I say that’s so upsetting/controversial/wrong?

        I guess I need to verify instead of just having faith. It took a minute to find, but the FOSS parts of SteamOS (version 3, for the Steam Deck) are indeed available here: https://gitlab.steamos.cloud/public

          • Blisterexe@lemmy.zip
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            20 days ago

            it’s only meant to work on steam deck, if you have a computer similar to what the steam deck uses, i can also work there, but there are issues with that. Like hackintosh, basically.

            There’s no reason to do that though, because you could just use something like bazzite.

        • Chewy@discuss.tchncs.de
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          20 days ago

          SteamOS as a whole is not open source. Most of it is, but it also includes proprietary software (e.g. Steam itself). This is likely why you were downvoted, as SteamOS can be kept private without violating any license thus your first statement was false.

          Valve could distribute each single piece of open source software they use on request to their customers, without publishing any guide to actually build it. (Thanks for linking to Valve’s repo, which seems to match this statement.)

          This is how Apple does it with Darwin, the BSD-derived open source core of macOS. Without all the proprietary parts it’s not useful as an OS, even though they follow all the necessary licensing.

          • Ziglin@lemmy.world
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            20 days ago

            But the standard BSD license is permissive, therefore Apple doesn’t need to do that.

            The GPL still applies to large parts of SteamOS (at least the kernel though since it’s arch based there’s probably more). So for those source code needs to be provided.

    • SunRed@discuss.tchncs.de
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      20 days ago

      It’s beyond me why Valve hasn’t yet deleted that page or at least updated it to make it clear that it’s an obsolete version that hasn’t received an update in 8 years.

  • Bilb!@lem.monster
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    21 days ago

    KDE is now working on releasing an atomic Arch-based distro themselves, which sounds a lot like SteamOS. I wonder how they will compare.

    • poVoq@slrpnk.netM
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      21 days ago

      Deckard will probably be a split unit: a lightweight headset with a small stationary unit for wireless streaming. That stationary unit will also work as a normal steam machine connected to a TV and will be on sale seperatly. (This is all speculation)

      • paraphrand@lemmy.world
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        21 days ago

        This sounds great, if the streaming to the headset is lossless. And the streaming isn’t a huge drain on the battery. (High bandwidth super low latency streaming is usually a strain on batteries).

        All of the high quality wireless adapters for things like the Vive and Index have gotten hot, too.

        If it’s just h.265 streaming… fuck that. Dark scenes always look like shit.

        • Codilingus@sh.itjust.works
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          20 days ago

          So far every streaming option for Oculus Quests have the option to choose h264 or h265, and now AV1, and I assume eventually h266. Lossless if using USB-C.

  • DataDisrupter@feddit.nl
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    21 days ago

    While I very much hope that this finally happens, I can’t help but think that these labels are kinda not very clear. Too many “levels”/distinctions to make, and not enough visual queues to indicate them. But then again, I’m no graphics designer!