Probably part of it, but games are also more difficult to test automatically (which also means fast, often and predictable).
“Given these entities, make sure the price is correctly calculated as XY” is way easier than “make sure this game object doesn’t clip into the ground”, especially with the indeterministic physics systems that are often used.
Probably part of it, but games are also more difficult to test automatically (which also means fast, often and predictable).
“Given these entities, make sure the price is correctly calculated as XY” is way easier than “make sure this game object doesn’t clip into the ground”, especially with the indeterministic physics systems that are often used.