• ArcaneSlime@lemmy.dbzer0.com
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    2 hours ago

    Yeah I know, I played Morrowind, Oblivion, and unfortunately Skyrim. I expect it to be pretty and large, but not have much unique, good stuff, the side quests will be “go steal this same vase 6x from different people oh look you run the Thieves Guild now,” and the main quests might be neat.

    I’m not sure I’ll be picking it up tbh.

    • leftytighty@slrpnk.net
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      55 minutes ago

      Yeah, I was gonna say. I’m sure it’ll meet my expectations, and I’ll be disappointed.

  • TheObviousSolution@lemm.ee
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    48 minutes ago

    I think it will meet my Creation Store fan expectation, and that’s not something I am looking forward to.

  • gamermanh@lemmy.dbzer0.com
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    2 hours ago

    I don’t blame the MD tbh, if I had to try and make Starfield worth buying I’d fucking quit

    Fire Emil and you’ll be on a good start to un-fucking yourselves, Bethesda

  • chonglibloodsport@lemmy.world
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    4 hours ago

    How many people who worked on Morrowind, Oblivion, and/or Skyrim are still working there? This is a question I feel does not get asked enough when it comes to beloved franchises. People talk about their favourite game developers and how they “sold out” or whatever. I don’t think I see enough recognition that sometimes the best people at a company just leave.

    • Ketram@lemmy.blahaj.zone
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      3 hours ago

      The reality is that it’s been 20 years since many of those “best games ever”. 20 years is a huge chunk of your working life. It’s just not realistic to keep the same people that whole time, or even a percentage of them.

      People don’t want to think about the reality of it, they just want content to devour.

  • ColeSloth@discuss.tchncs.de
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    3 hours ago

    The real Bethesda fans will know the game is going to be wonky as hell when it comes out. Mods and fan fixes/tweaks are the real bread and butter. Bethesda just creates the world. The fans make it awesome.

    • Ragnarok314159@sopuli.xyz
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      2 hours ago

      A game should not have to rely on mods to be decent. Base Skyrim is still not a bad game.

      Base Starfield is molten shit.

      • ColeSloth@discuss.tchncs.de
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        57 minutes ago

        Base skyrim isn’t a bad game, but it’s a game that no one would have talked about 2 years after it was released. Instead it’s been 13 years and it’s still ranking around 50th most played game this month.

    • Encrypt-Keeper@lemmy.world
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      1 hour ago

      Every single one of Bethesda’s fan favorite games are great games without mods.

      Mods are little more than the whipped cream on top of what needs to be an already enticing sundae. Starfield was a perfect example of the fact that mods won’t save a game on their own, and that the days of the level of modability old Bethesda games had are now gone.

      • ColeSloth@discuss.tchncs.de
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        59 minutes ago

        Are you kidding me? There’s been continents with professional voice acting and 40+ hours of gameplay added to Skyrim. More than once. Not to mention all the patches and tweaks and balancing and UI adjustments.

        Skyrim would have fallen off the top 100 games on steam a literal decade ago without mods and fan made stuff. Instead it’s still ranked like 50th.

        • Encrypt-Keeper@lemmy.world
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          47 minutes ago

          Yeah and you get to that point when fans rally around a beloved game renewed by mods over literally decades. If your game is dogshit from the start, that just doesn’t happen. It literally happened with Starfield as some of the most well known Bethesda game modders abandoned the game entirely.

  • SasquatchCosmonaut@lemmy.world
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    9 hours ago

    Honestly if they had just put a little more thought into the loot progression and made a couple systems more interesting it would have been a much better game.

    The randomized empty open world planets wasn’t great but they also did that in Daggerfall so I don’t think it was totally unprecedented and still had some value if there was a better incentive to explore (in my opinion better and more interesting loot would have kept me exploring).

    What pissed me off the most was the fact that when you built the armillary it literally showed up on the OUTSIDE of your spaceship and you couldn’t build it indoors in your settlements. What the fuck? You literally killed people for some of those artifacts. Why would you keep them outside for fucks sake?

    • ajikeshi@lemmy.world
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      55 minutes ago

      The randomized empty open world planets wasn’t great but they also did that in Daggerfall so I don’t think it was totally unprecedented

      Well, in case of daggerfall you could actually move through the land to the next city/town without a single loading screen. And in theory you could move from one end of the land to the other end (but the game would likely crash due to procedural generation or memory issues before)

  • فریدون حسینی@vegantheoryclub.org
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    11 hours ago

    It’s too late for me to care. I grew up with TES. I played daggerfall when I was 15 on my pentium. Then every few years a new amazing game came out. Then after sky rim it stopped. I’m in my 40s now and don’t have the time. This game should have come out in 2016 at the latest.

    • SturgiesYrFase@lemmy.ml
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      11 hours ago

      I mean… Skyrim is ok, I wouldn’t say it’s amazing…one of the weakest installments of TES. And then they beat every last cent out of it.

      This game should have come out in 2016 at the latest.

      Absolutely. I’m surprised they didn’t try to release a version for calculators…

  • Scrubbles@poptalk.scrubbles.tech
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    7 hours ago

    Maybe they shouldn’t use marketers. From what I see, marketers are the reason for unreal hype. Look at cyberpunk, marketers told poeple that it was going to be basically a real life simulator and then people were upset that it was only a really fun RPG. (Aside from the launch issues this was also a big thing at launch).

    All modern games hype is directly because of marketers.

    Here’s a novel thing. Just show us what the game is like. No stupid marketing lingo, no flashy graphics, just what the game is like. Give us the opening mission. There, pay me a marketing fee. No stupid high expectations, no lying about features that don’t actually exist, just telling the consumer honestly what they’re buying.

    • Encrypt-Keeper@lemmy.world
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      1 hour ago

      Look at cyberpunk, marketers told poeple that it was going to be basically a real life simulator and then people were upset that it was only a really fun RPG

      We can’t put all the blame on marketers. It is still to this day a wonky, janky, buggy and substandard RPG. There was no level of softening that would make Cyberpunk palatable enough to be entirely free of negative sentiment.

    • Flyswat@lemmy.dbzer0.com
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      13 hours ago

      Remember the time when we had demoes that we could test before commiting to a buy? We should come back to that. Arguably Steam’s return policy could be used as a demo although it only gives access to the beginning of the game and the plethora of cinematics and tutorials, and does not focus on a core part of the gameplay.

      • thisbenzingring@lemmy.sdf.org
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        9 hours ago

        Steam’s recent update to carve out a category for demo’s is kinda what you are asking for. At least it is in the right direction, if devs follow it.

    • funkless_eck@sh.itjust.works
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      2 hours ago

      pay me a marketing fee

      Average pay is like 50-60k [per year] for a[n average of a] 40 hour week [job], less if you’re like social media coordinator or something. It’s not like it’s crazy money.

      And why hate on people that are usually artists, writers, creatives etc spending half their life using their talents in a bland corporate way to make money to pay the bills so they can spend 10% of their life actually creating art?

      Plus, everyone’s job is easy when you reduce it to simplistic terms

      I can be a back end developer: just organize the data and show it on my screen. Don’t show me a login page, don’t ask for my preferences, don’t give me help articles, just organize the data

      I can be a firefighter: just put out the fire, don’t ride around in a big truck, don’t slide down a pole just put out the fire.

      • lud@lemm.ee
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        2 hours ago

        50-60k for a week‽.

        That’s almost pretty much double the average monthly salary here.

        • funkless_eck@sh.itjust.works
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          2 hours ago

          a year to work a full time job I meant.

          edit: I looked it up, average - 50th percentile - is actually $79k per annum. Still not crazy money for a full time job.

          • lud@lemm.ee
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            1 hour ago

            Lol, I also messed up the currency conversion. Of course we don’t earn around 30k USD a month. That would be insane. We earn on average around 30-35k SEK a month which is much less.

  • archonet@lemy.lol
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    17 hours ago

    Really? After the absolute clownshow that was Starfield, my expectations for TES6 are extremely low.

    • Bezier@suppo.fi
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      14 hours ago

      I had low expectations before, but Starfield killed them completely. Starfield actually helped me get over worrying about TES6, because I just lost interest.

    • TassieTosser@aussie.zone
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      14 hours ago

      My expectations for a TES game are low by default. They just provide the world, the modders provide the game.