That’s basically like saying g all mmo’s should illegal. Or that it is illegal to go out of business and close up shop without giving away all your code.
That’s pretty much exactly what I’m saying. If you offer software that requires outside servers to run, you should be legally obligated to release the code used to run the servers if you discontinue supporting that software. That doesn’t make mmo’s any different, just a minor change to how they handle end of life.
If you don’t like how a company handles their end of life then don’t buy from them. Trying to make it illegal is unnecessary as companies are already facing negative consequences for making poor EOL choices. I don’t like forcing developers to create in a specific way, I’d rather they have freedom to choose.
At what point in the purchase cycle is it known that they won’t? Because the right reserved in a EULA is not a guarantee of occurrence, so how does one make a decision when or when not to purchase?
Also, when single player games are being forced to be always online and are being affected, there is a real problem. If there is no valid tangible benefit to the player for a game to be online, and require the online component to play the game, it should be illegal.
Or people are used to this concept and accept it as normal instead of unethical behavior that should be illegal.
That’s basically like saying g all mmo’s should illegal. Or that it is illegal to go out of business and close up shop without giving away all your code.
That’s pretty much exactly what I’m saying. If you offer software that requires outside servers to run, you should be legally obligated to release the code used to run the servers if you discontinue supporting that software. That doesn’t make mmo’s any different, just a minor change to how they handle end of life.
If you don’t like how a company handles their end of life then don’t buy from them. Trying to make it illegal is unnecessary as companies are already facing negative consequences for making poor EOL choices. I don’t like forcing developers to create in a specific way, I’d rather they have freedom to choose.
What does releasing the code have to do with development decisions? I am a developer and this sentiment really confused me, so please elucidate.
They should be able to decide whether to open source or not. If people don’t like their decision they shouldnt buy their game.
At what point in the purchase cycle is it known that they won’t? Because the right reserved in a EULA is not a guarantee of occurrence, so how does one make a decision when or when not to purchase?
Also, when single player games are being forced to be always online and are being affected, there is a real problem. If there is no valid tangible benefit to the player for a game to be online, and require the online component to play the game, it should be illegal.