• 1 Post
  • 34 Comments
Joined 1 year ago
cake
Cake day: July 16th, 2023

help-circle

  • That’s always been their plan, but it’s getting hit with Valve Time. My guess is that they won’t do it until all issues the major with NVIDIA GPUs have been fixed, as a public build that doesn’t run properly on a majority of machines wouldn’t go well. The latest driver is pretty good, but the Big Picture mode is still pretty much unusable.

    At the very least they’re currently trying to bring official support over to other handhelds, as they’ve already confirmed that they want to official support for the ROG Ally and pushed out a update to SteamOS for the controller support.



  • Those three really are the holy trinity of factory games IMO and it’s quite insane that we’re getting all of them in what’s essentially a quarter of a year.

    Also the perfect order with the most relaxing one releasing first and the biggest and challenging one last.

    After that we totally need one of those cross-game tech-tree randomizers for these games. That’d be quite a challenge.













  • The other answer from @ampseandrew@lemmy.world already covers most points, so I’ll just a few things:

    • Most game servers out there are already built in a way to allow for easy deployment. After all, devs have to have way to test changes, so being able to run a small server locally for debugging purposes is hugely beneficial to development.
    • I also can’t imagine that there’s any game server out there that shouldn’t be able to run on a single system. The heaviest one game I can imagine is Minecraft, due to the whole open world terrain generation, world streaming and physics calculations, and even that can be run off a Raspberry Pi for a small number of players.