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Joined 5 months ago
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Cake day: May 7th, 2024

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  • I think this is more of a raid than a genocide. The objective of the aggressor is to secure resources, not to exterminate the victim. And why would it? There’s no ideological conflict, it doesn’t need to claim land for its own tribe to live on, nor does it seek riches out of vanity. It just needs food, and to that end, it invades and robs the dwellings of its prey.

    I don’t think it even cares about fighting the defenders. Would be kinda stupid to entirely annihilate its source of food too. Someone needs to survive to rebuild, breed and feed a new generation of food, after all. It just tears down the defenses, then absconds with its loot. Really, it’s more a form of exploitation, albeit cruel to modern sensibilities - robbing the young directly instead of the food used to nourish them as raids in human history would.

    It doesn’t bomb the nests along with their contents, capture and abuse the inhabitants, then lay eggs in the ruins and accuse all who criticise its imperialism of being Antipernites.

    (Yes, I spent too long on this, and there really isn’t any point in applying human morality to creatures that don’t have the sapience to weigh their actions beyond the drive to secure subsistence. I just came up with and liked the term Antipernites and wanted to use it, so I came up with an elaborate setup.)



  • It’s my perpetual gripe with many of those open tools that I love ideologically, but practically find lacking in some respects, typically UI/UX (including the pre-experience of the decision whether to use them). I don’t have all the skills or knowledge to fix the issues that bother me, as it’s often far eaiser to know what’s wrong than how to fix it.

    I understand and endorse the philosophy that it’s unfair to demand things of volunteers already donating their time and skills to the public, but it creates some interdisciplinary problems. Even if capable UX designers were to tackle the issue and propose solutions or improvements, they might not all have the skills to actually implement them, so they’d have to rely on developers to indulge their requests.
    And from my own experience, devs tend to prioritise function over form, because techy people are often adept enough at navigating less-polished interfaces. Creating a pretty frontend takes away time from creating stuff I’d find useful.

    I don’t know if there’s an easy solution. The intersection between “People that can approach software from the perspective of a non-tech user”, “People that are willing to approach techy Software” and “People that are tech-savy enough to be able to fix the usability issues” is probably very small.







  • Given the heavy use of subject-specific jargon, I’d guess as much. I wouldn’t go to the length of looking up neuroscience terms just to roast neuroscientists, because that just seems like a poor happy chemical return on the mental energy investment, whatever the proper terms for that might be.

    Now, if you’d ask me to build a data model to analyse my unhappiness for key influencers, we’re in business.



  • Seems like a case where a particular claim of a select group was generalised over a supergroup by way of being the subject of memes that ran away with the stereotype.

    It’s like that one fraud falsifying studies about a specific type of vaccines in an attempt to sell his own, only for people to latch on to the “vaccine bad” part of the story without limit, nuance or critical examination.

    Does anyone still know where the original “just friends” claim stems from, in which context, supported by which arguments, what refutations have been offered since and just how widespread among archaeologists it is today?










  • It’s like booking a hotel: Basic price will get you a room for the night, with all the common amenities, but if you want late checkout, you’ll pay extra. Sure, they could fold that into the basic price and make it the norm, but if you know you’ll leave early anyway, you’ll be paying for something you don’t want.

    The metaphor breaks apart if you look too closely - for hotels, early checkout is a convenience since they can get the room ready sooner for the next guest, so they’ll incentivise that, while the devs have already put in the work. On the other hand, the late checkout is a service of convenience while a DLC is an excitement feature, where the content is instead an incentive to pay more.

    Either way, I feel like add-ons for games aren’t too different from add-ons in many other industries: “This is the basic <thing>, with the price we feel we can charge for it. This here is an extra you can have for an extra charge.”