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Cake day: June 4th, 2023

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  • What you want is a distribution-aware contextual binary search. With whatever information you have (appearance, personality, vocabulary, etc), you can come up with a probability distribution in the space of possible ages and start your guess with the value at the 50th percentile. Then depending on whether the true age is higher or lower, your next guess will be either the 25th or 75th percentile. Rinse and repeat.

    In reality, the way most people intuitively do agree guessing is already an approximation of this procedure.



  • You can also tell me that someone out there won the lottery this week and have it be true. It’s not the same as seeing this person’s live reaction to learning about it. It wouldn’t be the same if you watched that person act out the scene exactly as it happened. AI generated is so much further removed from all that.






  • howrar@lemmy.catoScience Memes@mander.xyzGreat Mug
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    7 days ago

    Plus, statistics make up the basis of pretty much all of our science. If you dig into the foundations of stats, you’ll find that it’s basically just formalizing our feelings. It just happens to be formalized in a way that appears to reflect reality accurately enough to be useful.









  • The main difficulty is in how many hyperparameters are involved in training an RL agent, high sensitivity of RL algorithms to those hyperparameters, and not having a good understanding of how to select them based on the properties of your task. This problem is exacerbated by the high sample complexity of RL. If something doesn’t work out, you don’t know if it’s because you chose the wrong set of hyperparameters or if you just haven’t trained for long enough.

    I don’t know much about game design, but I do know that it’s a much more mature field than RL, so surely they have better tools than guessing and praying.