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Joined 1 year ago
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Cake day: July 5th, 2023

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  • I still have a soft spot for Freelancer, despite all the years that have gone by (and aside from some minor UI issues, plays perfectly on a modern PC), and it still looks remarkably nice for its age, too. The story is pretty linear, and the characters not hugely memorable (despite some voice acting from George Takei, John Rhys-Davies, and Jennifer Hale), but it’s just fun to play. It can be challenging if you want to venture into areas less travelled, but because progress through the game is largely dependent on the money you earn (in-game), if you just want a chill evening, you can just trade goods.

    And like… this is a game I’ve been playing on and off for 20 years, and occasionally I still find something new. I played it a couple of months ago, committing to docking with every planet and station… and discovered a new trade route that was both shorter and more profitable than the one I had been using. It probably only cut 10 minutes off my three stage trade run around the entire map, but it was still kind of exciting to go “oooh, I never realised this was an option!” All because I visited a station I don’t usually visit.


  • I’ve played Sims 2 and 3, and generally enjoyed them. I think I would have played both a lot more if they hadn’t been prone to such severe performance issues. Especially 3. I was in a better position financially back then, upgrading my PC every 2 years, and somehow even a brand new PC built around gaming performance could not run Sims 3 without severe lagging and stuttering. I tried various mods intended to improve performance, but never really made any headway on the issue. Gave up, haven’t tried Sims 4 because the quantity of DLC is huge and expensive.


  • I mean… those non-compete clauses are legally unenforceable in the UK. They’re in contracts all the time, people ignore them all the time and get new jobs elsewhere, and on the rare occasions the previous employer actually tries to sue, the courts chuck it out because banning someone from working in their entire profession, globally, is almost always treated as an automatically unfair contract term that cannot be enforced. The cases where non-competes are upheld are for very specific instances (very high-level employees handling sensitive client data or very new innovations, patents, etc, or alternatively going to work for the direct competitor right across the street), and wouldn’t apply to someone who had simply been a team lead for a couple of months. And since Blizzard wanted to treat him as a UK employee for salary purposes, he’d count as a UK employee for legal purposes too.