Infrapink
Hi, I’m Infrapink! I used to be @infrapink, but that instance is down. I’m also @infrapink and @infrapink
- 25 Posts
- 107 Comments
Infrapink@thebrainbin.orgto
Games@lemmy.world•The developers of PEAK, explaining how they decided on pricing for their game.
10·2 days agoI used to work at a call center dealing with phone bill questions. Once you go past 20, people only see the first digit and the total number of digits, and perceive every digit after the first as 0.
If I had a nickel for every time I had this conversation, I’d have more than two nickels.
Customer: Why has my bill gone up by £10?!
Me: I see that on <date> you called a premium rate line which cost £2.
Customer: That’s only £2! I want to know why my bill is £10 higher!
Me: Your bill is normally £29.50. This month it’s £31.50. That’s a £2 difference.
Customer: Oh, so it is.
Infrapink@thebrainbin.orgto
Games@lemmy.world•Legal action over 'unfair' Steam game store prices given go ahead
21·7 days agoSteam is a DRM system.
I am not being flippant or facetious. Steam is literally a DRM system with a shop grafted on top. That is what it has always been. If a game is on Steam, it be definition has DRM.
No, that’s what the edit button is for.
Infrapink@thebrainbin.orgto
Showerthoughts@lemmy.world•The people like AI because they treat it like a search engine.
6·8 days agoThere is no guarantee those sources say what the answer says, or indeed that they actually exist. Generators can and do assemble words into phrases that look like citations, but those sources don’t exist. It’s actually a problem for librarians, who keep getting accused of hiding nonexistent books “cited” by ChatGPT

Infrapink@thebrainbin.orgto
Nintendo@lemmy.world•Nintendo shares statement on Dispatch censorship debacle...and it doesn't explain much
2·8 days agoAdHoc released their own statement on Reddit
Okay let’s talk Switch release.
We’ve been quiet for the last few days not because we don’t want to address this stuff, but because we’ve been trying to make sure we’re being good partners with Nintendo. They’ve made their own statement regarding this issue:
“Nintendo requires all games on its platforms to receive ratings from independent organizations and to meet our established content and platform guidelines. While we inform partners when their titles don’t meet our guidelines, Nintendo does not make changes to partner content. We also do not discuss specific content or the criteria used in making these determinations.”
As Nintendo states, any game that’s going to be on the Nintendo platform needs to ‘meet [Nintendo’s] established content and platform guidelines.’ This is the key point. Nintendo has content guidelines. Our game didn’t meet those guidelines, so we made changes that would allow us to release on their platform. That’s what happened here. Honestly we thought this would be obvious since we’re the devs that released the fully uncensored version of the game on other platforms.
We initially assumed, like some of you, that because games like Witcher 3 and Cyberpunk are on the platform with similar types of uncensored mature content, Dispatch would be allowed to do the same. During the porting process it became clear that was not the case. So we asked that we include a disclaimer on the store page to inform customers that content would be different than on other platforms. We worked with Nintendo to get storefront language approved.
Where we absolutely need to take full ownership is the placement of that disclaimer. Again, it was our intent to go out of our way to tell people looking to buy the game that the content was censored. While we didn’t have complete control of the language, we did have control of the placement. Wires got crossed and we put the disclaimer in the field literally titled “Disclaimer”, instead of the “About The Game” section. We didn’t catch this until after the launch when we saw people saying we should have called out the changes on the store page, and we went to go make sure it was there. It technically has been the entire time, just in the absolute worst spot that makes it look like we were trying to hide it.
This is 100% our mistake and it was fixed in the Americas store pages a few hours after launch to give more visibility. We’ve also added a disclaimer before purchase. As of writing this, the other regions have either published this change or are in the process of review.
So what now?
We’re already working with Nintendo on a path forward. While we can’t make any specific promises just yet, we’re confident we’ll be able to push an update to address at least some of the censored content. I’ll get ahead of it now and say that between dev time and the console submission process, we’re talking weeks not days.
To our fans who were looking forward to playing the uncensored version on Switch, we’re truly sorry. People have a right to be pissed. Lots of lessons learned here. Thanks for sticking with us. More soon.
I’ve seen people elsewhere on the Internet state that the Japanese PS5 version is fully censored in Japan but uncensored overseas, same as Cyberpunk 2077 and The Witcher. Maybe Nintendo didn’t suggest a separate Japanese version as an option, or maybe they did but it would have been too expensive. Still, this looks like it’s an issue with CERO.
Infrapink@thebrainbin.orgto
Nintendo@lemmy.world•Nintendo shares statement on Dispatch censorship debacle...and it doesn't explain much
2·8 days agoYeah, Nintendo are fine with 18-rated games. All evidence points to this being the result of having to comply with the rules of a ratings agency, most likely CERO. But if this isn’t Nintendo’s fault it means people can’t complain about Nintendo.
Infrapink@thebrainbin.orgto
No Stupid Questions@lemmy.world•What is the optimal handle to chain length for a flail?
4·8 days agoSame as nunchakus.
Infrapink@thebrainbin.orgto
No Stupid Questions@lemmy.world•What is the optimal handle to chain length for a flail?
72·8 days ago[https://acoup.blog/2019/06/07/collections-the-siege-of-gondor-part-v-just-flailing-about-flails/](The optimum is no chain at all).
A flail is a really bad weapon. The chain makes it difficult to control, puts you at great risk of hitting yourself, while not giving you any reach advantage. Real flails were medieval agricultural tools that were sometimes used as improvised weapons, but if you had access to an axe or spear, you would use that. If you have a big spiky ball of iron, it’s much more effective to put it at the end of a rigid wooden staff and whack people with it that way; in other words, a mace is strictly better.
That said, real chain-based weapons do have their uses. The lkusarigama is made by attaching a sickle to a wooden handle with a long chain. It is used to entangle and disarm your opponent, at which point you can close in and slash them with the sickle end. Since it involves swinging a sickle on the end of a long chain, it would never be used in pitched battle lest you hit your comrades, and in any case spears are more useful when armies clash. However, kusarigamas were quite handy in one-on-one combat; since they were easy to conceal and could be disguised as agricultural tools, they were primarily used by ninjas and city guards
So to give an answer to your question, if you’re going to use a chain-based weapon, the optimum length is long enough to completely wrap around somebody. And in that situation, you want a fairly light, small business end, not a big metal ball.
Infrapink@thebrainbin.orgto
Games@lemmy.world•Players are returning their Dispatch copies due to Switch censorship
2·9 days agoGoNintendo got an official response from Nintendo
Nintendo requires all games on its platforms to receive ratings from independent organizations and to meet our established content and platform guidelines. While we inform partners when their titles don’t meet our guidelines, Nintendo does not make changes to partner content. We also do not discuss specific content or the criteria used in making these determinations.
Vague, but it definitely sounds like the issue is with a ratings agency, not Nintendo.
Infrapink@thebrainbin.orgto
Games@lemmy.world•Players are returning their Dispatch copies due to Switch censorship
5·9 days agoSega own Bayonetta, Nintendo just license it and pay PlatinumGames to make it.
Infrapink@thebrainbin.orgto
Games@lemmy.world•Players are returning their Dispatch copies due to Switch censorship
4·9 days agoYeah, Sony was very laissez faire back then. It’s why the PS1 was so successful; Nintendo were notoriously strict, so Sony’s policy of “Do whatever as long as it’s legal” attracted both devs and players. It’s not the only reason the first two PlayStations were massive hits, but it’s a factor.
Nintendo initially stuck to their guns but, after seeing Sony eat their lunch, afternoon snack, supper, breakfast, second breakfast, and elevenses, decided to cool it with the censorship at the ends of the 32 and 64-bit era. Beginning with Conker’s Bad Fur Day they pretty much stopped enforcing rules on other devs and even published a few 18-rated games like Eternal Darkness.
Then for some reason Sony started censoring hentai games in the PS4 era while Nintendo let them go uncensored, and gamers everywhere were bemused at how edgy Sony and wholesome Nintendo had apparently swapped positions.
Perhaps the pendulum has swung back.
Infrapink@thebrainbin.orgto
Games@lemmy.world•Players are returning their Dispatch copies due to Switch censorship
31·10 days agoIt looks like CERO might be responsible.
CERO is very strict about genitals and dismemberment. CD Projekt Red got around that by having two different versions of Cyberpunk 2077; the version sold on the Japanese eShop is censored so as to comply with CERO, while the European one isn’t.
AdHoc doesn’t have the same resources as CD Projekt Red, so they might have just made the one version which they sell everywhere.
It’s still surprising that Sony is apparently being more lenient than Nintendo for once.
Infrapink@thebrainbin.orgto
Games@lemmy.world•Why do video game skeletons put themselves back together?
1·11 days agoYou cannot kill what doesss not live
Infrapink@thebrainbin.orgOPto
Not The Onion@lemmy.world•Dev creates astrology-powered CPU scheduler for Linux, makes decisions based on planetary positions and zodiac signs — sched_ext framework informed by lunar phases, cosmic weather reports, and dynamic
4·11 days agoI am also in favour of hippie chicks using Linux.
And also hippie dudes, to be clear. And hippie whatever the non binary version of dudes is.
Infrapink@thebrainbin.orgOPto
Not The Onion@lemmy.world•Dev creates astrology-powered CPU scheduler for Linux, makes decisions based on planetary positions and zodiac signs — sched_ext framework informed by lunar phases, cosmic weather reports, and dynamic
8·11 days agoBoss:Ugh, fine, are we talking tropical, sidereal, or anomalistic years?
Infrapink@thebrainbin.orgto
Nintendo@lemmy.world•NYXI Introduced Hyperion 3 Controller For Nintendo Switch 2 With Ergonomic Controls and Hall-Effect Sticks
1·13 days agoI admit that looks tasty
I became Senior VP at a multi-million dollar company at age 26. My salary was $600k. This was in 2018.
How did I do it?
It wasn’t hustle culture. No 5:30am wakeups, cold showers, or productivity hacks.
What got me there was a relentless focus on impact. Every project I touched, every deck I built, every presentation I gave MOVED THE NEEDLE.
Always, I asked myself: what is the single most valuable contribution I can make to the company right now? And I did that. If people disagreed, I convinced them otherwise.
I kept this up for three years before the CEO (my dad) finally recognized my results and promoted me to SVP.
There are no gimmicks. There are no shortcuts.














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The ultimate goal is for Amazon Retail to become infrastructure. Bezos and his minions don’t want people to think of Amazon Retail as a shop; they want people to think of Amazon Retail as The Thing You Use To Buy Physical Things On The Internet. As Steam is to PC games, so Amazon want to be to physical things.