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Cake day: October 28th, 2024

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  • The reason is logistics (as usually the reason for most things military related). You can fit a hell of a lot more conventionally shaped grenades in a crate than you can with stick grenades. Even on a person, conventional grenades weigh less, are less cumbersome, and you can carry more compared to stick grenades. Stick grenades really only have their ease of throwing over a conventional grenade





  • Up is subjective and arbitrary. It implies that there is a strict and clear hierarchy to oppression, discrimination, and marginalization and ignores intersectionality. If a black woman is shitty to a disabled white woman, is she punching up or down? How do you weigh the different traits that lead to marginalization? Who’s above who? How does this change as conditions change (for example racism in China vs racism in America). And in the end, what goal is it helping you achieve? Is it an effect strategy to achieve that goal? In the end, there is a more complex situation at play here that can’t be boiled down to “you’re above me so it is okay for me to be shitty to you.”



  • Unless you are also complaining about it when white male characters are also surface-level, 2-D, copy-and-paste characters then all you are saying is “Only white male characters are allowed to be simple or a stereotype/trope.” Lets be honest, not every game needs a complex and well written character, and that is fine. If they choose to go that route it doesn’t matter what race, religion, or gender the character is in the first place. So it doesn’t matter if they are a white male, a latina woman, or a black non-binary person.

    Now I’m also not gonna shut down your solution without being constructive and providing my own solution, cause I don’t think quotas are the answer either. Instead we should be uplifting and empowering marginalized creators and game designers so that they can make more characters that they want to make. Which is generally characters they can relate to. If people want more characters that are women, then the game industry needs to become a safe space for women and empower them so they can provide more representation for characters. Same thing for any other demographic. That will make sure that these characters are being made in an aethentic and organic way, and not just being pumped out to meet a quota, but also isn’t restricting when marginalized demographics can be used as characters.


  • I don’t necessarily see the issue with codemning behavior based on modern standards. There were people at the time who (while yes were ahead of the majority of people (in the US at least)) opposed slavery. I feel it is entirely fair to extend the belief that those that believed in slavery were morally wrong even for the time.

    I feel a modern parallel (not perfect but I mean what is for American slavery, it was that fucked up) is trans rights. Trans rights is a hot button topic that is highly debated, similar to slavery or any other hot button topic through history (civil rights, women’s right to vote, etc). Those that oppose trans rights are yes a product of their time, but that doesn’t mean they aren’t morally wrong and shouldn’t be held accountable for those beliefs.



  • Its not me trying to protect IP, its me standing in solidarity with artists. They need jobs like everyone else and I feel using AI is enabling corporations to take those jobs. Its an issue of right now we live under capitalism and need to help each other survive, and AI is hurting artists. Once capitalism is gone and artists don’t need to work to survive I have no issue with AI being used cause you aren’t hurting anyone anymore. I do not feel you can be in solidarity with artists and writers and also use generative AI as a medium as opposed to a tool.

    I feel a good example is the Luddite movement. Industrialization can be good, especially in terms of reducing labor and increasing productivity. But in a capitalist world it comes with people losing their jobs and thus means to survival. The workers sabotaging the machinery were doing it because their jobs were at stake, not some moral issue with the tool. The tools are immoral because of how they affect people. Until you can get rid of that affect, it is immoral to use it. If we want to use GenAI we need capitalism gone. We need to work in the reality that exists presently, not the ideal future.




  • You’re example is a good case of using AI well. However I think there is a difference between using AI to help with something, and using AI for the whole thing. I have no qualms with using AI to ease or automate the tedious work, but using it for the whole thing is gross, lazy, and often times scabbing. For example I love Romantically Apocalyptic. Its artists uses an AI trained off of his own art to speed up the process of making art for his books. The images are not 100% AI generated, and what is generated is made from his own art. This I feel is a good use of AI in art. A bad use of AI art is training a model off of other people’s art and generating a whole image out of it. Until we live in a society where artists and writers don’t need to work to survive, we can’t ethically use AI to generate whole works using other people’s work imo.







  • Comrade Spood@slrpnk.nettoMildly Infuriating@lemmy.world*Permanently Deleted*
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    2 months ago

    Yeah you are right, I am living in it right now and it fucking sucks and doesn’t work. I am watching it descend into fascism because that is the inevitable cycle of capitalism and liberal democracy. If you want examples of anarchism working internally you can look at the CNT-FAI of the Spanish Civil War and how they organized, or the currently existing Zapatistas. Fact of the matter is anarchism hasn’t failed because it doesn’t work as a method of organization, it hasn’t worked because they haven’t been able to defend themselves when they end up having to fight a war on multiple fronts. Which if you are going to criticize anarchism, that is where you do it. In its ability to defend itself when its being attacked on all sides and its tendency to end up in that position in the first place.