alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 10 days agoVeteran Starfield developer surprised by sheer number of loading screens added late in development – “it could have existed without those”www.videogamer.comexternal-linkmessage-square28fedilinkarrow-up1170arrow-down15cross-posted to: games@sh.itjust.works
arrow-up1165arrow-down1external-linkVeteran Starfield developer surprised by sheer number of loading screens added late in development – “it could have existed without those”www.videogamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 10 days agomessage-square28fedilinkcross-posted to: games@sh.itjust.works
minus-squareMagiilaro@feddit.orglinkfedilinkEnglisharrow-up1arrow-down2·8 days agoThat is technically speaking not in a row, because there is some amount of gameplay between the screens, but yeah I see what you mean and yes sometimes the ratio of gameplay time to loading screen numbers is really a bit high 😔
That is technically speaking not in a row, because there is some amount of gameplay between the screens, but yeah I see what you mean and yes sometimes the ratio of gameplay time to loading screen numbers is really a bit high 😔