alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 1 month agoUnreal Engine 5.8 adds experimental Steam Frame support, Qualcomm give the Steam Frame a dedicated pagewww.gamingonlinux.comexternal-linkmessage-square25linkfedilinkarrow-up1140arrow-down12
arrow-up1138arrow-down1external-linkUnreal Engine 5.8 adds experimental Steam Frame support, Qualcomm give the Steam Frame a dedicated pagewww.gamingonlinux.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 1 month agomessage-square25linkfedilink
minus-squareArcane2077@sh.itjust.workslinkfedilinkEnglisharrow-up1arrow-down1·1 month agoDevs can implement any AA they want. Epic has no power over whichever game you played and led you to leave this ridiculous comment
minus-square87Six@lemmy.ziplinkfedilinkEnglisharrow-up1arrow-down1·1 month agoYea, but you need to be aware that UE makes it incredibly difficult to do so, so most devs don’t. Besides, something as basic as AA implementation should be done at the engine level, not at game level
minus-squareArcane2077@sh.itjust.workslinkfedilinkEnglisharrow-up1·1 month agoCan’t be as difficult as you make it out to be if everyone implements “something as basic as AA” despite that difficulty. The engine also offers TSR
minus-square87Six@lemmy.ziplinkfedilinkEnglisharrow-up1arrow-down1·1 month ago“everyone”? I genuinely don’t know a single UE5 game that doesn’t just use one of the AA available in UE5 by default… And all the defaults are poorly implemented in UE.
minus-squareArcane2077@sh.itjust.workslinkfedilinkEnglisharrow-up1arrow-down1·1 month agoSounds like you already forgot what you were mad about
Devs can implement any AA they want. Epic has no power over whichever game you played and led you to leave this ridiculous comment
Yea, but you need to be aware that UE makes it incredibly difficult to do so, so most devs don’t. Besides, something as basic as AA implementation should be done at the engine level, not at game level
Can’t be as difficult as you make it out to be if everyone implements “something as basic as AA” despite that difficulty. The engine also offers TSR
“everyone”? I genuinely don’t know a single UE5 game that doesn’t just use one of the AA available in UE5 by default…
And all the defaults are poorly implemented in UE.
Sounds like you already forgot what you were mad about