alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 2 months ago800 gamers tried to beat an '80s adventure without a walkthrough—only 2 did - Only .25% of players completed the AGAT, the Adventure Game Aptitude Test, designed by fiendish developer Woe Industries.www.pcgamer.comexternal-linkmessage-square80linkfedilinkarrow-up1258arrow-down14
arrow-up1254arrow-down1external-link800 gamers tried to beat an '80s adventure without a walkthrough—only 2 did - Only .25% of players completed the AGAT, the Adventure Game Aptitude Test, designed by fiendish developer Woe Industries.www.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 2 months agomessage-square80linkfedilink
minus-square9488fcea02a9@sh.itjust.workslinkfedilinkEnglisharrow-up11·2 months agoI read something years ago that those games were designed to have illogical puzzles so that you’d pay to call the help line (yes, there was a phone number you’d call for help) or sell paper game guides
minus-squareTheObviousSolution@lemmy.calinkfedilinkEnglisharrow-up14·2 months agoThe Secret of Monkey Island 2 famously mocked this where you could simulate literally call the helpline in-game as the PC while lost in a jungle.
minus-square9488fcea02a9@sh.itjust.workslinkfedilinkEnglisharrow-up2·2 months agoI need to play this again!
minus-squareYesButActuallyMaybe@lemmy.calinkfedilinkEnglisharrow-up13·edit-24 days agodeleted by creator
minus-squareClay_pidgin@sh.itjust.workslinkfedilinkEnglisharrow-up5·2 months agoThat’s frustrating. How were you meant to find that?
minus-squareClay_pidgin@sh.itjust.workslinkfedilinkEnglisharrow-up1·2 months agoSure, but it sounds like every player would need to fall in the same hole or they couldn’t progress. I’m sure they managed, but that’s not a great design.
minus-squareDultas@lemmy.worldlinkfedilinkEnglisharrow-up5·2 months agoI think that was a shortcut. Not the only way to beat the level.
I read something years ago that those games were designed to have illogical puzzles so that you’d pay to call the help line (yes, there was a phone number you’d call for help) or sell paper game guides
The Secret of Monkey Island 2 famously mocked this where you could simulate literally call the helpline in-game as the PC while lost in a jungle.
I need to play this again!
deleted by creator
That’s frustrating. How were you meant to find that?
Accidentally fall down?
Sure, but it sounds like every player would need to fall in the same hole or they couldn’t progress.
I’m sure they managed, but that’s not a great design.
I think that was a shortcut. Not the only way to beat the level.