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alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 2 months ago

800 gamers tried to beat an '80s adventure without a walkthrough—only 2 did - Only .25% of players completed the AGAT, the Adventure Game Aptitude Test, designed by fiendish developer Woe Industries.

www.pcgamer.com

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800 gamers tried to beat an '80s adventure without a walkthrough—only 2 did - Only .25% of players completed the AGAT, the Adventure Game Aptitude Test, designed by fiendish developer Woe Industries.

www.pcgamer.com

alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 2 months ago
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800 gamers tried to beat an '80s adventure without a walkthrough—only 2 did
www.pcgamer.com
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Only .25% completed the AGAT: the Adventure Game Aptitude Test, designed by fiendish developer Woe Industries.
  • 9488fcea02a9@sh.itjust.works
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    2 months ago

    I read something years ago that those games were designed to have illogical puzzles so that you’d pay to call the help line (yes, there was a phone number you’d call for help) or sell paper game guides

    • TheObviousSolution@lemmy.ca
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      2 months ago

      The Secret of Monkey Island 2 famously mocked this where you could simulate literally call the helpline in-game as the PC while lost in a jungle.

      • 9488fcea02a9@sh.itjust.works
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        2 months ago

        I need to play this again!

    • YesButActuallyMaybe@lemmy.ca
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      4 days ago

      deleted by creator

      • Clay_pidgin@sh.itjust.works
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        2 months ago

        That’s frustrating. How were you meant to find that?

        • sem@piefed.blahaj.zone
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          2 months ago

          Accidentally fall down?

          • Clay_pidgin@sh.itjust.works
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            2 months ago

            Sure, but it sounds like every player would need to fall in the same hole or they couldn’t progress.

            I’m sure they managed, but that’s not a great design.

            • Dultas@lemmy.world
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              2 months ago

              I think that was a shortcut. Not the only way to beat the level.

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