The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 3 months agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square542linkfedilinkarrow-up1935arrow-down117
arrow-up1918arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 3 months agomessage-square542linkfedilink
minus-squareVenator@lemmy.nzlinkfedilinkEnglisharrow-up27·3 months agoAlso Kojima: “I want people to end up liking things they didn’t like when they first encountered it, because that’s where you really end up loving something.” https://www.ign.com/articles/hideo-kojima-made-significant-changes-to-death-stranding-2-because-playtesters-thought-it-was-too-good
Also Kojima:
https://www.ign.com/articles/hideo-kojima-made-significant-changes-to-death-stranding-2-because-playtesters-thought-it-was-too-good