The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 2 months agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square542linkfedilinkarrow-up1934arrow-down117
arrow-up1917arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 2 months agomessage-square542linkfedilink
minus-squarefoodandart@lemmy.ziplinkfedilinkEnglisharrow-up8·2 months agoAh, may I introduce you to No Man’s Sky permadeath mode?
minus-squareTachyonTele@piefed.sociallinkfedilinkEnglisharrow-up2·2 months agoWhich is unfortunately far easier than you’d think it is. I’ve gotten to the core in permadeath.
minus-squarefoodandart@lemmy.ziplinkfedilinkEnglisharrow-up1·2 months ago I’ve gotten to the core in permadeath. Before or after you figured out the game?
minus-squareTachyonTele@piefed.sociallinkfedilinkEnglisharrow-up2·2 months agoI’ve had it sinse day one. I’ve had to refigure out the game many many times.
Ah, may I introduce you to No Man’s Sky permadeath mode?
Which is unfortunately far easier than you’d think it is. I’ve gotten to the core in permadeath.
Before or after you figured out the game?
I’ve had it sinse day one. I’ve had to refigure out the game many many times.