• brygphilomena@lemmy.world
    link
    fedilink
    English
    arrow-up
    7
    ·
    3 months ago
    • Enemies should have more moves, particularly bosses.
    • Enemies should use more cover.
    • Enemies coordinate better.
    • conciselyverbose@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      2
      ·
      edit-2
      3 months ago

      I also agree with all that. That takes more work though.

      Bullet sponges are usually companies who can’t be bothered, so I focused on the low cost options. But IMO you should be building for high difficulty, then simplifying by inverting the things I suggested and your removing moves/exposing themselves more, actually slowing movement speed and animations, etc, to make encounters more forgiving at lower levels.

      I think even after cutting down, easier difficulties can tell the game is better crafted that way.