I found that Wayland had a serious lack of what I liked, which is manual tiling. Sure there is Cagebreak but it doesn’t support layer shell so no panels, notifications, or even wallpaper. Forked from Cagebreak and inspired by both Cagebreak and Herbstluftwm I wanted to have a frame based manual tiler WITH layer shell, xwayland, relative pointer and pointer constraint support thus NEDM.
It’s by no means in a daily driver state. heres a video of it in action: http://andmc.ca/mov/nedm.mp4
available here:
Excellent breakdown, and I legit apologize for being such neanderthal lol I guess I have stuck beholden to my automatic tiling ways for so long I’ve been basically blinded to the potential advantages that now seem beyond obvious
Full respect for the control imperative–you and your work are refreshing and inspiring
hey no need to apologize at all!
Also keep in mind this thing is VERY specific to my personal workflow so I don’t expect it to be anyones daily driver if it ever gets to that point. for the majority of people something like Sway works fine. For me I like the clicky clacky of keyboards and NEDM gives me that.