• insomniac_lemon@lemmy.cafe
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    2 days ago

    Spyro’s skyboxes, too. (+vertex colors for LoD models)



    I think vertex color can be used even more extensively for modern indie dev, though I haven’t done much more than tinker with the workflow itself.

    I tried adding non-mapped textures (including a watercolor speckle image) but am not sure I like the effort/tradeoff-to-result ratio*. I’m leaning more towards textureless now especially with Godot 4.4 having per-vertex shading (though I already ran into an issue where it seems metallic per-vertex isn’t ready yet).

    * aside from maybe generated noise for a metal material’s normal map