I struggle to grasp how games can even fill up all of that disk space. Do they store all their textures uncompressed?
I make VRChat avatars and I’ve looked at the models for COD characters and weapons before.
The sheer amount of material slots on those things is crazy. Like a whole ass material for a tiny texture that’s just like, the walkie talkie on a character. It’s so unessciary and while excess materials isn’t the only reason the game is unoptimized, it’s very telling of how much optimizing they actually do (basically none).
Like a whole ass material for a tiny texture that’s just like, the walkie talkie on a character.
What? Are they using some special non-PBR effects?
Nah just don’t like uv unwrapping and mapping properly I’m guessing 💀
Ark Survival Evolved over in the corner hoping nobody notices its 700GB+ if you download every map.
Need a fucking server farm to have that one installed because no one on that development team knows what they’re doing. Isn’t there some duplicate remover a fan made that slims it down by a significant margin?
I don’t play ark, but if what I read in this thread is to be believed, I’m pretty sure you’d have to repackage the game which is a big copyright nono. Also you would have to redo it with pretty much every content patch. So, probably not.
Yeah might be for just local play, not official servers. Idk tho 🤷
I want you all to realize that elden ring, one of the most detailed, intricate, and eye pleasing games we have, is 60 gb. 60. And on consoles pushes it to 45 gb.
one of the most detailed, intricate, and eye pleasing games we have
I would have not thought of Elden Ring with this description. Maybe I played it to early and it got cleaned up a bit?
It is a very pretty game, but because of art direction, not high quality textures, which is what a lot of the space comes down to
Tripple A devs making their games not take up your entire hard drive challenge (100% impossible)
That’s more than half the capacity of the base edition of the new consoles.
Microsoft and Sony need to step in and establish a maximum file size for games. There’s no excuse for a remake of a hallway shooter from 12 years ago to be that large.
Kind of odd that anon wants to play a 130 GB fishing game, must have some really detailed fish…
I can definitely recommend it tho! And it’s more expensive than an SSD than can hold it and 40 other games
edit: (to clarify) ssd’s are cheap af. If you can buy a game for 80 euros, you can buy an SSD for 15 (or more)
Problem comes when Anon has a laptop and doesn’t want external drives
ssd’s go inside a laptop too
Not anymore really. SSDs are mostly soldered in nowadays.
Surely that’s just some apple bullshit. Asshats always seem to follow them but surely that’s not becoming a norm… Right?
Plenty of consumer laptops sold within the last 5 years have soldered in SSDs. Apple does it because it makes for great market segmentation.