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Joined 1 year ago
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Cake day: June 5th, 2025

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  • Part of the reason Valve gets away with it is that PC is an open platform. If you don’t want to buy from Valve you don’t have to buy directly from Valve. If you find a better deal elsewhere you can buy the game elsewhere. That’s not true for consoles. When it comes to digital only on Playstation you pay the price Sony tells you to pay because nobody except Sony is allowed to sell on Playstation. If Sony decides to jack up the price you just have to deal with it. If Sony refuses to put their games on sale you just have to deal with it.

    The argument about removing your library is true for Valve (less so for GOG because you can just download all your installers and store them locally) but I think that’s a problem of the law. I think the law should catch up to digital media and give it the same rights as physical media. I hope SKG movements makes enough headway to lay the groundwork for someone else to come along and establish actual ownership of digital media.


  • While there are a lot of reasons why getting rid of physical media is bad (such as physical media getting certain consumer protections that digital currently doesn’t) I’m going to try to make an argument I think you’d understand. From the image in the post Dead space digital version costs 69.99 but Dead Space physical version costs 18. Why does it cost 69.99 digitally and 18 physically? Because corporations like money. A physical disk cuts into their profit margin. They could’ve made 139.98 by selling the game to two people but instead they only made 69.99 (I know the numbers aren’t accurate and from physical sales corporations make even less but for the sake of the argument I’ll stick to those numbers) because only the first person paid the corporations and when that person was done they sold it to the second person who didn’t pay the corporations anything. In a sense physical media cost corporations a sale. But that’s one of the benefits of consoles for consumers. You can actually get old physical disks relatively cheap on the second hand market. Now you could argue that physical disk users are a minority and you’re probably right, but the fact that a physical market exists keeps corporations in check. If a game is priced too high you can always see if you can find a physical version for cheaper. But if there’s no physical version available you pay what they tell you to pay. Digital only on a closed platform is just giving corporations more control over the pricing of games and we know they want to jack up the price.

    I’m with you, I prefer digital media over physical. But my digital media is also bought on an open platform so I can choose where I get the best deal when buying digital media. I don’t have to pay the price Steam gives me, I can buy the game on GOG or Itch or a plethora of third party sellers. Despite the media being digital I retain (some) control over the pricing. That’s not true for consoles so on consoles digital only is a horrible idea.





  • In the last 22 years the per game production cost has gone down. Back then games were largely physical and had a huge distribution network. You had the cost of putting the game on a disk or a cartridge or whatever physical medium, then you had the logistics cost to distribute it and finally the store selling you the game put their own marginal to justify keeping it on shelf. That was also what kept the indie scene from springing into existence because getting your game released was a massive undertaking. And you had to test test test because patching games post-launch was a pain in the ass. Now physical media is largely streamlined and the focus is shifting more on digital (because it gives better margins). Development tools have also improved and day 1 patches are the norm, all of which bring down development costs. So you can’t really compare the cost of a game from 20-25 years ago to the cost of a game from today because the industry has matured massively in that period.

    And the industry has been complaining about game development being on the verge of collapse for around 15 years. I made the argument back then and that argument has largely stayed true for most of that period. The argument is that if making games is so unsustainable we should see a reduction of scope. Instead of throwing every bog-standard AAA feature into a bloated AAA game we should see games with a more focused vision and minimal bloat. It’s only in the last few years that we’ve seen studios try to cut the bloat. So I believe gaming right now has reached a point where it’s unsustainable for AAA but in previous years I’d argue it was just fearmongering to justify squeezing out more money. But it doesn’t mean the price increase is justified. Indie games and games made by private companies prove that the price increase isn’t necessary. The best game of 2025, Clair Obscur, was $50. One of the best games of 2024, Balatro, was $15. The best game of 2023, Baldurs Gate 3, was $60. None of those games were made by a publicly traded company. It’s the publicly traded company mindset that necessitates the price increase because you need to spend every penny you get and your returns need to grow with every release so you could get more money to spend which then means you need to make even more profits.

    I’m not saying the price should stay at $60 for forever, but so far I haven’t seen a good reason why it should increase when we can get quality games at that price point or even at a lower price point.



  • If you’re planning on upgrading why not just build a brand new PC? Since gaming is generally more hardware demanding leave your current PC for work and build a gaming PC. Putting the two together (especially with how you’re using it) you’re not only increasing the overall hardware demands but you’re also increasing the damage of a potential infection. I’m also pretty sure 2080ti isn’t going to last you another 10 years. The problem with the 20 series is that it hasn’t aged well. If you get everything else top of the line your system will be bottlenecked by the 2080ti. I would build a separate gaming PC and cut the memory demands to buy a beefier GPU. The current PC I’d continue using as a work station.

    Buying DDR4 at the current price is a waste of money so if a new PC isn’t an option I wouldn’t do anything. 32GB should be enough for what you’re doing if you weren’t trying to run everything at once.