The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 5 个月前Commentary on taking feedback as a game designer, from someone who worked on the original DOOM. media.piefed.worldimagemessage-square115linkfedilinkarrow-up1832arrow-down111
arrow-up1821arrow-down1imageCommentary on taking feedback as a game designer, from someone who worked on the original DOOM. media.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 5 个月前message-square115linkfedilink
minus-squarejjjalljs@ttrpg.networklinkfedilinkEnglisharrow-up13·5 个月前Expected more people arguing about dark souls in here. There’s usually a contingent of people going at it over “I want to win on the first or maybe second try” vs “the game is about failing repeatedly until you persevere”
minus-squareLucky_777@lemmy.worldlinkfedilinkEnglisharrow-up10·5 个月前I get the Souls like game type and the appeal. Not for me personally, but respect players will to grind out those victories.
Expected more people arguing about dark souls in here. There’s usually a contingent of people going at it over “I want to win on the first or maybe second try” vs “the game is about failing repeatedly until you persevere”
I get the Souls like game type and the appeal. Not for me personally, but respect players will to grind out those victories.